A203D said:
MaxwellGT2000 said:
I've seen better voice acting in the PS1 era over FFX. FFXII while having a much better translation anyone with a good ear can tell that whoever produced the voice acting didn't know what they were doing as one person would sound like he's in a room that echoes, while another sounds like he's too far from the mic, and only one seems like it was done right... and this is a conversation going on between the people, so they don't even sound like they're in the same room... and that's just like taking nails to a chalk board to me.
DQ8 does have good voice acting, I really don't know how that was done right and FFXII which came after and took longer, was done wrong on the production end, the only thing I can think of is that Dragon Quest games are usually tended to with a bit more care than the FF series now-a-days, and Level 5 makes the DQ games so that might be apart of it too.
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Agreed, of course, Metal Gear Solid set the standard for voice acting back in those days imo. yeah i remeber hearing about the FF12 thing before actully. my point was based on the quality of the dialogue and the realism and believablity of the performances. while i'm not sure about the recording quality, i didnt think it was too bad tbh.
but DQ8 was definitly an excellent job on the voice acting front.
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FFXII is what I call average and at points tried to go beyond that but I just don't know if S-E really gets how to do quality English voice acting, which is why so many scream for Japanese dubs, I think they lure hobos into a soundbooth with a promise of a sammich if they read a few lines.
DQ8 I would put miles ahead of the FF series in general for voice acting, but DQ8 is more the exception to the rule rather than the rule itself.
Also I wasn't even thinking MGS though that too is a good example, I was thinking more along the lines of Soul Reaver and Blood Omen, other Sony titles like Spyro had good writing and as long as we excluse the first way above average voice acting.
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