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Forums - Gaming - Beyond 1080P for home entertainment

@Griffin

There are TONS of desktop monitors with higher than 1080P resolution. Go and buy one and think about the difference between a monitor and a TV.



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richardhutnik said:
Galaki said:

Not counting 3D, what's the next logical step in term of resolution for TV?

How long before we'd see the next jump?

Would it make sense to even go higher since 1080P is just already smooth on 60'' and lower.
So, unless we go beyond that screen size, there won't really be demands for higher res.

With living space getting smaller and smaller due to over population, we might even see an "upgrade" to smaller screens.

With all points above taken, the next gen for home console will most likely be the longest lasting gen ever, considering that they are all capable of 1080P/60fps.

What do you think?

Uber HD!

http://www.escapistmagazine.com/videos/view/escapist-news-network/1017-Uber-HD

That is 30000P!


Now that's just rediculous.



1440p would be a logical next step for home theater.

2560x1440 is exactly twice 1280x720, which elimates upscaling artifacts. Ofcourse now you'll get them when watching 1920x1080 content.

If blu-ray goes anamorphic for 2.35:1 movies, ie storing the movie at 1920x1080 instead of 1920x810 with black bars, you will get the full vertical resolution on a 1440p screen. Only the horizontal resolution will need to be scaled up to 2560 to get the movie in the correct aspect ratio. This is also compatible with 21:9 tvs with 2560x1080 resolution.

Or you could go straight to 3840x2160p if you have 70k to spare...

http://cave.hometheaterhifi.com/group/hdtvs/forum/topics/welcome-2010welcome-2160p

At least both 720p and 1080p content can be displayed without any upscaling artifacts, but you'll have to wait until hvd comes out to have any real benefit. Or use it as a pc monitor.

For 2160p to be of any use at 10 ft viewing distance you will need a screen of at least 100 inches diagonal, for full benefit it would need to be 150 inches diagonal.

The tv displayed here is 82 inches, sit further then 5.5ft away and you wasted your 70k.



Dr.Grass said:

@Griffin

There are TONS of desktop monitors with higher than 1080P resolution. Go and buy one and think about the difference between a monitor and a TV.


which is massive. A 1200p monitor is way better than a 1080p monitor. Sadly everything went 1080p thanks to damn marketing bs....



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SvennoJ said:
Lafiel said:

@ primogen18 )

very mature

@ topic)

I know I want a 2-4x 1080p display to have a full HD (or better) picture with a polarized 3DTV.The effect probably is similar to the sbs videos you can find, which look pretty good in 3D, but sometimes you can see the (horizontal?) resolution isn't as high as it should be.

Afaik "glasses free" 3DTVs need ultra high res displays aswell, as the resolution is divided by the amount of viewing corridors(x2).

That all still displays at max 1920x1080. You don't really need the extra resolution for full HD 3D.

Current glasses solutions are either lcd shutter glasses for at home with the tv alternating a 1920x1080 picture at 120 or 240hz. Or polarized glasses in the cinema where there are 2 2K projectors at 2048x1080 each with one of the polarizing filters.

Glasses free 3D tvs use 4K resolution panels but they use a perpendicular lenticular sheet to direct the light to a number of different points in the room. Each eye still only gets a 1080p image and you have to keep your head in the same spot. (1 of 9 sweetspots for the currently available glassless 3D tvs). Moving your head from side to side or tilting your head will ruin the effect. No racing games for me on such a tv :)

I don't really have a problem with wearing glasses as long as they are cheap and don't need to be charged. Maybe they can make oled/lcd 3D tvs for polarized glasses. That can be done with a 2160p panel by polarizing every other pixel, or polarize the light at the source at 120 or 240hz and alternate the picture on the 1080p screen at the same rate.

For comfortable glasses free tv you'll need a panel that can adjust the sweetspots dynamically while tracking your movements. There were experiments with that 5 years ago, but it only worked for 1 user at a time on a pc monitor and I haven't heard anything about it since.

Otherwise this is where we're at now for best quality glasses free experience, for now you'll have to choose, either wear glasses or sit still.

http://www.maximumpc.com/article/news/eizo_announces_first_23-inch_glasses-free_3d_monitor

http://3d-tvbuyingguide.com/3dtv/glasses-free-3d.html

Yea, I'm aware of the various challenges of glasses-free 3D. I'm estimating (although I'd gladly be wrong here), that it's going to take atleast 5 more years for glasses free 3D to be as comfortable to use as glasses 3D is right now and I personally don't mind wearing glasses at all, which is why I'm much more interested in polarized 3DTVs (I'm very sensitive to flickering, so I don't like to use shutterglasses), but I'd still like to have 1080p or better while watching 3D ;).





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Lafiel said:
 

Yea, I'm aware of the various challenges of glasses-free 3D. I'm estimating (although I'd gladly be wrong here), that it's going to take atleast 5 more years for glasses free 3D to be as comfortable to use as glasses 3D is right now and I personally don't mind wearing glasses at all, which is why I'm much more interested in polarized 3DTVs (I'm very sensitive to flickering, so I don't like to use shutterglasses), but I'd still like to have 1080p or better while watching 3D ;).

You won't have to wait much longer

http://www.physorg.com/news/2010-12-lg-unveils-fpr-polarized-3d.html

Should be arriving in stores about now according to that article, introduced at CES 2011 as LG LW6500

http://www.lg.com/us/tv-audio-video/ces-product/LG-LW6500.jsp

http://www.engadget.com/2010/12/29/lgs-lw6500-cinema-3d-tv-is-certified-flicker-free-launching-at/

I hope it won't be too expensive, I want one :)



NiKKoM said:

4k and 8k probably... cause it's used a digital film standards.. 4k is around 4096 x 2304 and 8k is 8192 × 4320

Youtube has 4k films already: http://www.youtube.com/view_play_list?p=5BF9E09ECEC8F88F

Wow! I want a TV that can show that resolution immediately!

Just wow how tech is moving fast.

When are these 4K sets going to be mass market?



Slimebeast said:
NiKKoM said:

4k and 8k probably... cause it's used a digital film standards.. 4k is around 4096 x 2304 and 8k is 8192 × 4320

Youtube has 4k films already: http://www.youtube.com/view_play_list?p=5BF9E09ECEC8F88F

Wow! I want a TV that can show that resolution immediately!

Just wow how tech is moving fast.

When are these 4K sets going to be mass market?

It won't be mass market anytime soon, but you can get one for 70k ;)

8k is pointless at home, you need 300 inches at 10ft viewing distance to see that resolution, that's slightly over 21ft x 12ft! If you're looking at 8K on a 24 inch pc monitor you need to be less then 10 inches from the screen to appreciate the resolution.

Resolution is not the problem, compression artifacts are. I bet a lossless compressed 1080p video will be far more impressive then watching that 4k you tube video on a 2160p screen.



Dr.Grass said:
Griffin said:

I'm sitting here and looking at a 1080p 25" screen and i can see all the pixels.  I personally can't wait for higher resolutions, atleast twice the res would be a good start.

THIS THREAD IS ABOUT HOME CINEMA. NOT DESKTOP SET-UP.

GDMNT.

EDIT: I have a 42'' screen and if I am further than a few feet away then I can't see any pixels. My eye sight is 20-20.

I watch movies and Tv shows on my desktop and play games on it.  Its the exact same thing when watching a TV, you can still see the pixels.



HW to run more than 1080p at 60fps cost now more than 1500€ and not all SW will do that 60fps... so for consoles now (well next generation is the target) what matters more is better frame rates, better AA, more polygon count, better physics and lightning effects. the 8th generation better deliver that... more resolution is useless for TV content IMO



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