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Forums - General Discussion - VGC Mafia Round -28- FullMetal Alchemist

With 13 players, if there is an SK, we'd likely be looking at a 9 townie/3 mafia/1 SK split.(unless hat is as bad at balancing as I was, hehe)

Two mislynches and all townie night kills would make it 3-3-1, which is still winnable for town if the SK shoots nothing but mafia after that and mafia shoots SK one of the nights. 

No lynch today and a mislynch tomorrow plus all townie night kills would make it 4-3-1, which also relies on the SK helping town to have a chance. There is a little bit more leeway in that scenario, but it's still giving up a lynch opportunity.



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Linkzmax said:
Stefl1504 said:

This feels like you already got a very specific target, so I pretty much wonder who it could be.

I'm not sure why you got that impression, nor do I like the tone of it. Nobody so far has said enough to stand out as scum,(or even more scummy than the rest) except for ABC's scumtells, but as I mentioned I have the feeling he is town.

So hopefully there will be more content while I'm at work, plus I'll do a thorough reread.

You said that you will vote for someone the next time you get online, so I thought you already had someone in mind... I was just expecting a vote from you since it I understood what you said as:

Next time I come online I will vote for someone

So I felt like you had a specific target to vote for, or just a random vote, considering you haven't voted up until now, I guess I really misunderstood you... but since you said you want to vote for someone day one: Who is the person you would vote for right now (only one name)



Linkzmax said:

Oh, forgot to mention one thing in my quoting Heph's post. I am Town! There ya go. Blatant lie or honest truth, you decide.

In a bit of a rush here as I'm only on a lunch break. I'll be back later to do as I promised,(vote someone) so please DO NOT hammer the no lynch until then.

@hatmoza/j0:
Can we get some completely updated votals?


uuuh, but now I am geting really eager to know who you will vote for, since you stated it twice that you will vote for someone later and still did not do so (unless you ninjad me) ;P



NotStan said:
Linkzmax said:

"hat" in the votals is "leatherhat"


Thanks for the clarification I totally forgot about him :x.


Quoted for attention!

I find it quite funny that you just voted no lynch (if I got everything right you where even the first one to do so), I think it was still quite early in the game when you did so (I know that there wasn't much going on, which is still the case), but I think you no lynch vote came a little to rushed, I know that one vote at that time isn't much but care to give a in-depth analysis why a no lynch right now is the best option?



Linkzmax said:

 

With 13 players, if there is an SK, we'd likely be looking at a 9 townie/3 mafia/1 SK split.(unless hat is as bad at balancing as I was, hehe)

Two mislynches and all townie night kills would make it 3-3-1, which is still winnable for town if the SK shoots nothing but mafia after that and mafia shoots SK one of the nights. 

No lynch today and a mislynch tomorrow plus all townie night kills would make it 4-3-1, which also relies on the SK helping town to have a chance. There is a little bit more leeway in that scenario, but it's still giving up a lynch opportunity.

 

I would like to mention that there is always the posibility of the SK hitting one of the mafiosis, so its not necessery that we get into a 3-3-1 situation^^



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theprof00 said:

As I see it there are a couple options.

We can no lynch. This will give time for the lurkers to finish whatever it is that is currently occupying them, give some information, and possibly reinvigorate those out there with power roles. The downside is that we waste a lynch.

We can train on a lurker. This will give incentive for people to play, create discussion, and take advantage of a chance to lynch a mafia. It will also further eventually get to night and have all the benefits of the above.

Other than that, the only people I see as lurking are trash, vette, and stefl.

So, to honor both your request that noone hammer the no lynch, and my own opinions about how day 1 should go, I'm going to:

vote: vette

furthermore, Vette, IIRC you are normally for day 1 lynch. Correct? Why are you being so cautious about linkz, when he is in no danger of being lynched?

I rarely ever vote for a day one lynch,  in fact it may have only happened once in about 20 games.   



umh... nothing to add, i think link's questions and stefl's are legitimate.



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Vetteman94 said:
theprof00 said:

As I see it there are a couple options.

We can no lynch. This will give time for the lurkers to finish whatever it is that is currently occupying them, give some information, and possibly reinvigorate those out there with power roles. The downside is that we waste a lynch.

We can train on a lurker. This will give incentive for people to play, create discussion, and take advantage of a chance to lynch a mafia. It will also further eventually get to night and have all the benefits of the above.

Other than that, the only people I see as lurking are trash, vette, and stefl.

So, to honor both your request that noone hammer the no lynch, and my own opinions about how day 1 should go, I'm going to:

vote: vette

furthermore, Vette, IIRC you are normally for day 1 lynch. Correct? Why are you being so cautious about linkz, when he is in no danger of being lynched?

I rarely ever vote for a day one lynch,  in fact it may have only happened once in about 20 games.   

yeah but you do vig night one :p (good joke never gets old =)



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Vetteman94 said:
theprof00 said:

As I see it there are a couple options.

We can no lynch. This will give time for the lurkers to finish whatever it is that is currently occupying them, give some information, and possibly reinvigorate those out there with power roles. The downside is that we waste a lynch.

We can train on a lurker. This will give incentive for people to play, create discussion, and take advantage of a chance to lynch a mafia. It will also further eventually get to night and have all the benefits of the above.

Other than that, the only people I see as lurking are trash, vette, and stefl.

So, to honor both your request that noone hammer the no lynch, and my own opinions about how day 1 should go, I'm going to:

vote: vette

furthermore, Vette, IIRC you are normally for day 1 lynch. Correct? Why are you being so cautious about linkz, when he is in no danger of being lynched?

I rarely ever vote for a day one lynch,  in fact it may have only happened once in about 20 games.   

I wonder who I'm confusing you with. Who said, "I used to think that that day1 should always be no lynch, but recently I've had a change of heart etc etc."



theprof00 said:
Vetteman94 said:
theprof00 said:

As I see it there are a couple options.

We can no lynch. This will give time for the lurkers to finish whatever it is that is currently occupying them, give some information, and possibly reinvigorate those out there with power roles. The downside is that we waste a lynch.

We can train on a lurker. This will give incentive for people to play, create discussion, and take advantage of a chance to lynch a mafia. It will also further eventually get to night and have all the benefits of the above.

Other than that, the only people I see as lurking are trash, vette, and stefl.

So, to honor both your request that noone hammer the no lynch, and my own opinions about how day 1 should go, I'm going to:

vote: vette

furthermore, Vette, IIRC you are normally for day 1 lynch. Correct? Why are you being so cautious about linkz, when he is in no danger of being lynched?

I rarely ever vote for a day one lynch,  in fact it may have only happened once in about 20 games.   

I wonder who I'm confusing you with. Who said, "I used to think that that day1 should always be no lynch, but recently I've had a change of heart etc etc."

Somebody said that in round 26 didn't they?



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