greenmedic88 said:
Most current games weren't developed to be played on SD screens. It's not a strike against the developers; SD is simply not the standard for anything outside of the Wii.
If it's still an issue on a 1080p display, which is the current industry standard, then it's more of an issue of viewing distance to size of display.
If you have a 22" PC display for instance, you probably shouldn't be any further than PC viewing distance (arm's length). If you choose to sit back over 5" away, it's not "the game's fault" because you're viewing a display too small for such viewing distances, and that's for an assumed 20/20 vision.
If you need corrective lenses and you either don't wear them or don't even realize you need them, again, it's not the game's fault. Get a bigger display or scoot up closer to the display you have.
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1. Lots of TVs shipping today are 720p, not 1080p. Those are the cheap ones, so I wouldn't be surprised if they actually ship in greater numbers than the larger, more expensive 1080p units.
2. Even if they are 1080p, the text can still be a struggle to read if your screen isn't huge. I often find game text challenging sitting within 10 feet of a 32" 1080p display. And yes, I do remember to wear my corrective lenses, thank you very much.
3. Yes, it certainly is a strike against the developers. All the input and outputs need to work, and text is important output. This is no different than a game having fickle, unreliable controls or dark rooms where nothing can be distinguished. Bad design is bad design, and developers shouldn't assume that all their customers will sit within ten feet of a 50" screen, just as they shouldn't assume that players will simply adapt to their sloppy control mechanics.