twesterm said:
I'd say the last game that really made a splash with it's good AI was Fear, which coincidentally was heavily faked it, and being that heavily faked is not a bad thing either. |
This.
Also, while I'd personally like better AI I feel a few things have conspired against it:
1 - reduction of importance of SP with combat centric AI coupled with huge increase in importance of online MP with no AI requirement whatsoever
2 - reduction almost to zero of use of 'Bots. Killzone 2/3 and UT3 are the only recent games I know of that have Bots and fairly decent ones at that. From a combat perspective I'd say the best AI was never in SP but actually in 'Bots
3 - increase in sales of titles with 'appearance of life' AI such as Oblivion, Assassin's Creed, etc. where the focus from SP is less on combat and more on having a sense of reality around NPCs shopping, eating, etc.
4 - lack of more innovative titles that could use better AI constructively - for example I do think AI in RPGs could do with some serious hikes and I also think it would help the gameplay
Therefore I think that for many titles there seems, from a developer standpoint, little justification to invest heavily in pushing the envelope with AI. As Twesterm notes clever coding aligned to careful level design - FEAR being a great example of this - can give the impression of much smarter AI that it actually is, as I think for a lot of developers that's seen as enough now. The focus is on fps, graphics, netcode, etc. for a lot of the combat titles while - so far- other genres that could push AI in a different way also seem to be failing to.
Try to be reasonable... its easier than you think...







