Zlejedi said:
homer said:
ethomaz said:
RolStoppable said:
In the other thread that got locked I already pointed out that the 360 number is missing one quarter of its shipment data. What I didn't notice is that the same goes for the Wii. Only the PS3 has its calendar Q4 2010 data included. This sure is one credible analysis.
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No. The numbers are not missing quarters... the numbers are active base.
Just active consoles count... broke consoles (RROD?) not count.
So makes sense PS3 was over 360 now... because the failure hate of PS3 is so much less than 360.
Using the VGC numbers for comparison:
PS3: 46.3m - 6.7% failure rate = 43.4m 360: 50.3m - 14.2% failure rate = 42.9m
Seems ok for me... 360 had a bigger failure rate with RROD and not everyone used the warranty.
Just remember, SHIPPED > SALES > ACTIVE BASE.
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This is not very accurate. You can not just multiply the current base by the 360 phat's failure rate, and expect to get accurate numbers because the 360s has not been shown to have such a widespread failure rate, so the 360 still may have a larger active unit base than the ps3 lol. Regardless if the active base is now smaller than the 360's, the 360 still kicks the crap out of the ps3 in terms of software sales.
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Yeah in software sales at VGC website.
IIRC Microst doesn't publish data on number of games sold in quaterly reports so there's no way to check it against Sony data.
Considering size of epic adjustments we have seen to hardware in previous 12 months which is much easier to track than software chances that software numbers for EMEA is accurate are close to zero.
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M$ already said that 360 broke 50 million SOLD last year. What more official numbers do you need? As for software i think 360 did better this previous year, due to more "exlusives" (that did well) and the fact that it has a bigger install base still. Reason why exlusives was quoted, is because most of those games are also on PC, or in ME2 case also came to PS3 1 year later.