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Ghost Recon: Shadow Wars review

Hidden among the generally disappointing line-up of 3DS launch titles lies an unexpected gem – the under-the-radar Tom Clancy’s Ghost Recon: Shadow Wars. Read the review to find out why this should be the first title you buy for your new 3DS.

If you’re at all familiar with game designer Julian Gollop then you’ll know that the master of strategy has spent the best part of 30 years fusing his love for board games with the videogame medium. And in Ghost Recon: Shadow Wars he may just have come the closest to achieving his vision.

Ghost Recon: Shadow Wars reviewWith the 3DS’s 3D slider pushed all the way up, the world of Ghost Recon extends deep into the screen of the handheld in such a way that it’s almost like a living board game is sitting just below a window, waiting for you to dip your fingers in and move the little soldiers around. It’s one of the most appropriate uses of 3D that we’ve seen on the system so far, and it’s also one of the best. The levels are designed in such a way that incidental details like telegraph poles and trees poke into the foreground while deep crevasses and waterfalls extend far below ground, to the point where turning the game down to 2D feels like a significant reduction in immersion.

This being a Gollop game, the visuals also play into the strategy, the 3D is used to accentuate different heights of the battlefield, which affect everything from line-of-sight to projectile range. The whole game is permeated by its creator’s experienced design, actually; despite being a handheld spin-off from a big-budget console series, it draws upon every facet of the strategy genre to deliver a polished and challenging experience. Every character has its own set of weapons and specialities with individual gameplay properties that demand you get to know them properly and play to their strengths as a team. You have to take notice not just of your own range, but that of the enemy, their ability to return fire and your potential to prevent that, the way units close to each other will provide support fire, and so much more.

With each new mission, Shadow Wars adds one factor after another to consider, starting with just the basic troop abilities but later incorporating things like accumulative power points that unlock single-use special moves, or bases that can be captured to earn overall commands like air strikes, enemy vehicles, secondary weapons, sentry guns, limited squad numbers filled from a pool of customised characters… the list goes on. Yet for all the layers of complexity that gradually pile up, Shadow Wars never becomes over-complicated, its considered Nintendo-like design carefully explaining each new element without labouring the point, and then following up with optional on-map exposition or pop-up help windows on the touch screen.

Shadow Wars could be criticised for not making any genuinely innovative steps forward in the strategy genre. But what it does do – integrating just about every conceivable feature of turn-based strategy into a single cohesive whole – is enough to make it one of the best handheld titles of its kind in years, and a surprising jewel in the 3DS launch line-up.

VERDICT 8 /10
A turn-based triumph

source: http://www.gamestm.co.uk/reviews/ghost-recon-shadow-wars-review/

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All I can say is - this has now become my Day 1 3DS game. I had a feeling about this game, and it appears to have been confirmed now.



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

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I dislike their choice of words here. The game seems good off of the review but an "unexpected gem" and a "jewel" is not an 8. Just a poor choice of words IMO. I'll have to check this out when I get a 3DS though.



Wagram said:

I dislike their choice of words here. The game seems good off of the review but an "unexpected gem" and a "jewel" is not an 8. Just a poor choice of words IMO. I'll have to check this out when I get a 3DS though.


It really depends on the scale you are using.

Some magazines use 1-10/10. Some use 5-10/10. Big difference.



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Cobra_ said:
Wagram said:

I dislike their choice of words here. The game seems good off of the review but an "unexpected gem" and a "jewel" is not an 8. Just a poor choice of words IMO. I'll have to check this out when I get a 3DS though.


It really depends on the scale you are using.

Some magazines use 1-10/10. Some use 5-10/10. Big difference.


5-10 scale? Never seen that before.



Wagram said:
Cobra_ said:
Wagram said:

I dislike their choice of words here. The game seems good off of the review but an "unexpected gem" and a "jewel" is not an 8. Just a poor choice of words IMO. I'll have to check this out when I get a 3DS though.


It really depends on the scale you are using.

Some magazines use 1-10/10. Some use 5-10/10. Big difference.


5-10 scale? Never seen that before.


He's making fun of the Reviews of today where a 7 now is really a 5 back in the day.

OT: Hmm I'll keep my eyes on this game...need a good stragey game.



Former something....

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Blacksaber said:
Wagram said:
Cobra_ said:
Wagram said:

I dislike their choice of words here. The game seems good off of the review but an "unexpected gem" and a "jewel" is not an 8. Just a poor choice of words IMO. I'll have to check this out when I get a 3DS though.


It really depends on the scale you are using.

Some magazines use 1-10/10. Some use 5-10/10. Big difference.


5-10 scale? Never seen that before.


He's making fun of the Reviews of today where a 7 now is really a 5 back in the day.

OT: Hmm I'll keep my eyes on this game...need a good stragey game.

Ohh yes. :P



bmmb1, I expect you to reimburse me if this title failed to hold my interest.



I love board games like Risk I'll have to look into buying this once I get my 3DS!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

Wagram said:

I dislike their choice of words here. The game seems good off of the review but an "unexpected gem" and a "jewel" is not an 8. Just a poor choice of words IMO. I'll have to check this out when I get a 3DS though.

With the amount of turn based strategy made those days anything above 6 is unexpected gem.



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consider me intrigued, didn't really expect anything from this