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Forums - Nintendo - 3DS costs 15$ more to produce than DSi

If my memory work correctly, this is not the manufacturing cost but the raw material cost! Then you have to add the manufacturing cost that is likely to be higher on the 3DS than the NDS (more complicate finishing, 3D camera alignement and so on). This didn't include the cost of R&D, added software (that is way more for 3DS than NDS). At these cost you have the add the logistics cost, marketing cost and so on. So yes, Nintendo do a profit on some unit sell, but it's not 150 USD as many of you seems to think.



But we must first concentrate ourselves on the way to entertain people, for video games to live. Else, it's a world where sales representative will win, which has as effect to kill creativity. I want to say to the creators all around the world:"Courage, Dare!". Shigeru Miyamoto.

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SpartenOmega117 said:
Viper1 said:
SpartenOmega117 said:

Don't like how apple does this and certainly don't like nintendo does this as well. oh well I guess i will wait for a price cut na dthe redesign that will come a year or two later.


A little lesson in price.  Most people think of price as an initial payment and nothing more.  But when you actually look at price as a value over the life fo the console, things change.

Say at launch it's $250 and you own the console for 6 years (new system, new model, new color, just don't use it anymore).  That's a $41.6 per year investment.  Or $3.47 per month investment.

Now say you wait 2 years for a new model and it drops to about $200.  Now you get 4 years out of it.  That's a $50 .00 per year investment.  Or $4.16 per month.

Suddenly by waiting 2 years, you are actually paying more for the time span you use the system AND you've missed out on 2 years worth of gaming.  Not sure about you but waiting doesn't sound like a very good idea.

yeah i get it. I just went on my rant for the hell of it lol. Either way I am getting my 3ds for about $150 so its not a huge loss for me.

Figure by then there will actually be a decent back catalog of games you'd be willing to buy on the spot as well; many of which will be old titles sold at a pretty heavy discount.

There's a lot to be said about being a late adopter when it comes to game platforms, but if there are titles available for a new platform that you want immediately, like all things new, you pay the premium to enjoy that instant gratification.



Regardless, it's pretty obvious that Nintendo is charging $250 for their new device because that's what early adopters are willing to pay for it. Expect the MSRP to adjust accordingly to consumer demand.

This is not "price gouging." Price gouging is when retailers force consumers to purchase bundles or people flip products on the secondary market well above MSRP.

If nothing else, the pricing should ensure that supply constraints won't plague the platform for years as was the case with the Wii. They have learned from their mistake which may have been well over a $1 billion loss in revenue that could have generated had they priced the Wii higher than $250 for the first year or two of availability.

You can always go down in price. Raising the price on the same product with the same features due to initial underpricing on the other hand... not so much. At best you can re-release an updated product with additional features for a slight premium (DSi, DSXl).