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Forums - Gaming - Anti-piracy measures will still fail, even if they actually stop piracy.

Icyedge said:
LordTheNightKnight said:
Icyedge said:
LordTheNightKnight said:
mibuokami said:

Perhaps but when the choice is pay or go without, they will pay, they will obviously be more selective but do you genuinely believe that if piracy is eliminated these people will simply stop playing games? Absurd.


If I implied that, I didn't mean to. I just meant that a rush of sales upon piracy elimination is as big a pipe dream as stopping piracy alltogether. It's far easier to just make a game that appeals to people willing to pay money.

I dont think there would be a rush of sales upon piracy elimination either. But, the game being good or bad doesnt change anything, piracy will still remove some sales, probably even more in the case of the good game.


Which is why I explicitly typed "games people are willing to pay money for" instead of "good", which brings up a lot of subjective arguments, and that someone will claim reviews are what decides makes a good game, even though this is about sales

 I agree that if developers make a good game that people are willing to pay money for, it will be successful whether or not theres piracy. I also agree that its easier to make a game people are willing to pay money for then fighting piracy. Though, what im saying is, the games that people are willing to pay money for will still get pirated, maybe even more then less popular game. Basicaly, I agree piracy is not an excuse to use for poor sales. But, saying developers should make games that people are willing to pay money for isnt an excuse to not fight piracy either.


It's a reason to not make loads of useless DRM. Suing people that heavily pirate or enable pirating is in their rights.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

buying/selling used games probably hurts sales more than pirates do. the people selling and buying used games have shown that they are willing to spend money while many pirates are not.

also how do you even describe a pirate? if i lend a game/movie to a friend its not pirating, but when i send the same thing to the same person over the net it becomes pirating? at what point during the file transfer is it labeled as pirating?



cory.ok said:

buying/selling used games probably hurts sales more than pirates do. the people selling and buying used games have shown that they are willing to spend money while many pirates are not.

also how do you even describe a pirate? if i lend a game/movie to a friend its not pirating, but when i send the same thing to the same person over the net it becomes pirating? at what point during the file transfer is it labeled as pirating?


People that constantly get pirated copies would count. People that pirate even five dollar games would count as long as it's constant.

As for used sales, the best options are a) games people want to keep, thus reducing how often its sold, and b) making lower prices for minor games more common, such as how Nintendo charged just $20 for Brain Age, thus reducing holdouts for the lower prices of used games.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

To me selling your games to a used market is that lowest circle of hell thing. You are profitting off someone else's back and are very much like the pirates who go and make money off their "sharing." Not the ones that get no monetary benefit from it other than the "savings." That said I have to do a shameless plug because I posted a great article about this very thing not 3 weeks ago:

http://gamrconnect.vgchartz.com/thread.php?id=125882&page=1&str=2122695391#



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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as always, i will post this video



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
ssj12 said:

as always, i will post this video

nice lol, ive never seen that before, its agreeable



cory.ok said:
ssj12 said:

as always, i will post this video

nice lol, ive never seen that before, its agreeable

there is also an amazing extended remix to that

http://willbe.bandcamp.com/track/nina-paley-copying-is-not-theft-willbe-remix



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
vlad321 said:

To me selling your games to a used market is that lowest circle of hell thing. You are profitting off someone else's back and are very much like the pirates who go and make money off their "sharing." Not the ones that get no monetary benefit from it other than the "savings." That said I have to do a shameless plug because I posted a great article about this very thing not 3 weeks ago:

http://gamrconnect.vgchartz.com/thread.php?id=125882&page=1&str=2122695391#


I don't see how someone selling games to a used market (or straight to someone else for that matter) is profiting off someone elses back. First it's hardly profit since the money spent on the game is almost always more than the money one can get back.  Second when they sell it they no longer can use it. Like a book or a DVD even a CD (although with CD's almost everyone can just rip them so they can still have the songs but loose the disc cover and any pamphlet)

Next what do you think most retail is by that standard then?



Wonktonodi said:
vlad321 said:

To me selling your games to a used market is that lowest circle of hell thing. You are profitting off someone else's back and are very much like the pirates who go and make money off their "sharing." Not the ones that get no monetary benefit from it other than the "savings." That said I have to do a shameless plug because I posted a great article about this very thing not 3 weeks ago:

http://gamrconnect.vgchartz.com/thread.php?id=125882&page=1&str=2122695391#


I don't see how someone selling games to a used market (or straight to someone else for that matter) is profiting off someone elses back. First it's hardly profit since the money spent on the game is almost always more than the money one can get back.  Second when they sell it they no longer can use it. Like a book or a DVD even a CD (although with CD's almost everyone can just rip them so they can still have the songs but loose the disc cover and any pamphlet)

Next what do you think most retail is by that standard then?


You profit from it because you gained the experience of the game, plus you made money after you were done with it. You made some money more than you would have if you hadn't sold it, and at the same time prevented the developer from seeing some amount of money for their game. When someone pirates a game the developer doesn't see the money, but you don't gain money in return either. Basically you end up with more money while the developer sees the exact same amount from whoever got it after you if they pirated it.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835