Disclaimer: I am a huge Bioware fan, while I'm going to do my best to be impartial, there may be still be some bias.
Ok, so first of all I just completed Dragon Age 2, took me about 60 hours to go through one play through. So a decent length of time that was for the most part, full of good content. For people that played the first Dragon Age, there are some similarities, but this is most definitely a different game.
One of the bigger overhauls we see in this game is the combat. Combat is quick, fats paced, evisceral, and super fun. Of all the things they changed in this game, this is one thing that I can say I really liked. I played it all the way through with a mage, but I also started a warrior and rogue and tried them out just to see what they were like. The combat is the slow tactical style of the previous game, of which some might not be to happy about, but I think the approach they took lends itself to a much more thrilling game.
While the combat is very much improved, one area that dragon age 2 falls flat is the story. I never really felt that it was all that compelling, something that is very rare in a WRPG. The story mostly takes place in one city and for the majority of the game you don't even know what the main conflict of the game actually is? The framed story approach didn't actually end up being as bad as I thought it would, its just too bad it wasn't a good story to begin with.
Another problem or dissapointment with the story is how little it connects with the original game. I don't even know why they bothered sticking a 2 at the end. It seems like it would have been better off as a spinoff instead of a full on sequel.
Graphically, the game is improved quite a bit from the original game, but with some problems. While the game does look a lot better, Bioware took the shortcut of reusing level designs for quest (think mass effect 1). So basically everytime you enter a cave, it always looks the same inside. Same layout, same branching paths. I would have thought Bioware had learned this lesson from the first Mass Effect, but perhaps their bosses at EA wanted the game out by a certain time and this is how they did it, who knows. Either way, it is pretty annoying.
Sound on the other hand, seems to be slightly better. The theme music is perhaps less compelling, but not by a large margin. However, the fact that the lead character can actually talk (and talk well, might I add) more than makes of for that. Great voice acting all around, Biowares legacy in voice acting does not dissapoint.
Now, for the biggest difference and my biggest complaint, the companions. Previous Bioware games (first dragon Age included) have set up a central hub in which all you characters gather and you can go there and interact with them, converse, uncover their storylines, and even start romances. For some reason, Bioware decided it would be better to have all the companions have their own place instead a central hub. Ok, thats not too bad, more loading times but whatever. The problem is that Bioware doesn't let you talk to them whenever you want. You have to progress the story or get their friendship up to certain point to even get them to talk to you. This is incredibly obnoxious and makes the whole friendship dynamic difficult.
For example, if you don't get Isabela up to at least half way friendship by the time you complete the following the qun quest, she will leave. That may not sound hard, but it is. I was freaking trying to romance her (meaning I only said nice things, and I slept with her) and she still left. The only way to up their friendship is by answering dialogue correctly on certain quests, but there is no way of knowing how or if your companions will react to what you say. You could say something that would tick off one companion, but another companion would love. Basically, there is no way to make people happy and no direction on how to make people happy.
So, in closing, Drage Age 2 improves on the original in a lot of ways, but also falls flat in others. With this being an RPG and all, I feel the story should be front and center and be held to a higher standard than in most games. The story and the companion system being what it is, I would say this is Biowares worst game to date, which is sad...
I give it a 7.5 out of 10








