Ya know guys, if EA has been doing poorly AND they say they don't like the return on the Wii, doesn't that mean that to EA the Wii's return on investment was the crappiest of the platforms they supported?
Tease.
Ya know guys, if EA has been doing poorly AND they say they don't like the return on the Wii, doesn't that mean that to EA the Wii's return on investment was the crappiest of the platforms they supported?
Tease.
| Squilliam said: Ya know guys, if EA has been doing poorly AND they say they don't like the return on the Wii, doesn't that mean that to EA the Wii's return on investment was the crappiest of the platforms they supported? |
EA doesn't have that many games on the Wii period. Ubisoft and Activision have more games on the Wii and are doing better. EA's games on the Wii are notioursly slapped together as well (with one exception that they blew by trying to be artsy and giving barely any marketing). Therefore they can't have even spent as much on the Wii as they keep losing.
So no, it can't be the Wii causing their woes. They only get less revenue because they release too few games anyway.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
LordTheNightKnight said:
So no, it can't be the Wii causing their woes. They only get less revenue because they release too few games anyway. |
I wasn't talking about the number of games and revenue thereof or implied stupidity in creating said games they did create. All I said was: Bolded.
They may be losing money, but perhaps they make more back per game with digital distribution, free to play models and on different platforms such as iOS, Android, HD consoles, PC etc than on the Wii. Do you agree or disagree with that point?
Tease.
| LordTheNightKnight said: that they blew by trying to be artsy and giving barely any marketing |
by giving gamers what they didn't ask for... for example, those silly cartoonized sports "All Play" they tried to push.
| greenmedic88 said: It essentially displayed the adoption rate of the typical leading console complete with the normal 5 year drop off rate as a platform approaches its end of cycle. Since the Wii was a big gamble on Nintendo's part strategically, it should not be a surprise that it was likely planned around the typical 5 year product cycle in contrast to the 360 and PS3. Technically, the Wii won't really be a "legacy" system until its successor is released, but it's guaranteed the Wii will remain in production as a low cost alternative for years after, much like the PS2. |
There is a difference between the Wii and the PS2.
In the US sales are following a similar pattern with early peak and slow decline ( but the Wii curve is way above the PS2 curve).
However if you look at worldwide sales things are a little different...
PS2 sales peaked in europe in Year 6 which led to a very strong resurgence of the PS2 late in the gen.( 18.7 millions PS2 sold that year compared to 21.2 million at the previous peak).
Wii sales peaked every where worldwide in year 2 and don't look to be picking up steam again....
So basically the Wii was a lot more front loaded that the PS2.
And as last gen went on PS2 kept increasing its market share as the sales of its competitors slowed down even faster than PS2 sales, whereas this gen the Wii is actually loosing marketshare as the gen gets older.
One could argue that the Wii installed base is a lot bigger, but in practice what tends to drive software sales is hardware sales ( newer hardware owner tend to purchase more software than 4 years old console owners) which is what explains the current situation...
Squilliam said:
I wasn't talking about the number of games and revenue thereof or implied stupidity in creating said games they did create. All I said was: Bolded. They may be losing money, but perhaps they make more back per game with digital distribution, free to play models and on different platforms such as iOS, Android, HD consoles, PC etc than on the Wii. Do you agree or disagree with that point? |
To the first part, then I agree they are likely making less from the Wii, but as I stated, it's their own damn fault for barely supporting the Wii at all. You can't get sales from games you don't release, and people won't rush out to buy games they don't even know exist.
To the second part, it doesn't matter what other money streams they have if they still are losing money. Plus those extra money methods can be done on the Wii (just not DD on a full game, which isn't even really done that much on the 360 and PS3 either), so they don't have those excuses for not supporting the Wii either.
The fact is that if you are losing money supporting X, then to call X highly profitable is either delusion or lying.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
Ail said:
In the US sales are following a similar pattern with early peak and slow decline ( but the Wii curve is way above the PS2 curve). However if you look at worldwide sales things are a little different... PS2 sales peaked in europe in Year 6 which led to a very strong resurgence of the PS2 late in the gen.( 18.7 millions PS2 sold that year compared to 21.2 million at the previous peak). Wii sales peaked every where worldwide in year 2 and don't look to be picking up steam again.... So basically the Wii was a lot more front loaded that the PS2. And as last gen went on PS2 kept increasing its market share as the sales of its competitors slowed down even faster than PS2 sales, whereas this gen the Wii is actually loosing marketshare as the gen gets older.
One could argue that the Wii installed base is a lot bigger, but in practice what tends to drive software sales is hardware sales ( newer hardware owner tend to purchase more software than 4 years old console owners) which is what explains the current situation... |
The PS2 also had the additional sustaining power of titles like San Andreas among others; arguably some of the best third party PS2 titles were released after the 5 year mark.
This is one of the key areas in which the Wii will not be repeating the late performance of the PS2. The best of the titles yet to be released on the platform are virtually guaranteed to be from Nintendo's own studios. Not so surprising considering that few will argue this has been any different since the Wii debuted.
Fastest growth, worst sustain relative to the competition maybe? We'll see.
LordTheNightKnight said:
To the second part, it doesn't matter what other money streams they have if they still are losing money. Plus those extra money methods can be done on the Wii (just not DD on a full game, which isn't even really done that much on the 360 and PS3 either), so they don't have those excuses for not supporting the Wii either. The fact is that if you are losing money supporting X, then to call X highly profitable is either delusion or lying. |
There own fault or not, it doesn't matter. All they said was they were more successful in making money on other platforms. He just implied that they lost more money on the Wii than other platforms and hence their platform support decision thus far. It doesn't matter if you think they're stupid or incompetent.
Tease.
| Squilliam said:
|
Actually what he said was:
"[Wii] is a tough market for a third party." For one thing, that isn't implying he lost more money on it (as that would likely be a lie and when it comes to business information, the SEC can nail you for that as you are trying to decieve the public and investors). For another thing the claim that it's tough is bullshit. Just make the kinds of games you make for the other systems, not make weird games as the PS2 didn't need those, actually market them, and then keep it up instead of dropping after any percieved failure, so that gamers who like those games will soon come to the system when they know there are games they want. That's what they did with the other systems, so anyone who claims that's hard is full of it.
But he also said "they’re (Nintendo) going to see there are too many opportunities in the world right now to go build games on other platforms in a very successful high quality, highly profitable way." Now I noticed he doesn't name any specific system here, or any specific company, but as few are making real money on the other systems, and the most profitable are are also supporting the Wii and DS, the claim is still full of it.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs