By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Cause of Piracy Study (and a lil bit of effect)

Galaki said:
mchaza said:

True i am not an supporter of DRM but whats the choice: No DRM = slightly more priacy then DRM = slightly less. 

But not all DRM are bad, Steam is one big DRM. 


Is Steam really DRM or just a platform? I thought it's a platform. Anyone clarify?

 

DRM is not to stop piracy. It cannot stop piracy. DRM is used to piss off legit customers.

Yes, I said it. Publishers piss off their customers on purpose.

and movie studios piss off there customers by giving us 15 minutes of adds before an movie starts. 

But yes Steam is an DRM because you have only one account can play the games and everything is tied to it and only the account holder can play the game not only that but you need internet access to play 



Of Course That's Just My Opinion, I Could Be Wrong

Around the Network
mchaza said:

true true, but that depends on the items. You talk to your friends about how you spent 30,000 on an new car or 2000 on an new TV to display how rich you are over them but you dont do that for the 30 dollar movie you bought. Trust me when my parents who are technologically backwards start asking my older brother to download movies. An yes saving all your pennies to buy that game is makes you enjoy that game more but doesn't mean people dont want get it for free. 

With over 1000 posts I assume you do visit the forums here.... Have you not ever seen people posting their collections?

People like showcasing their collection of movies, games, manga... even if not to others, then to themselves. It doesn't matter the price of the item, it's the completeness of the collection that counts in this case... but you don't start a collection of 2.000.000 cars on minimum wage... similarly, you won't do your collection of all PS3 RPGs at full retail price, you'll wait for the garbage bin.... if that is low enough for you.

Personal example: my PC buying habits have gone from about 20 games a year before 2000, then I had broadband.... so 5-6 games a year.... then I had the lucky combination of dirt cheap UK prices and Steam sales... I got about 100 games last year, many i'm likely to never play. Price/demand.

Similarly, music is currently too expensive for me.... (then again I haven't listened to music in years anyways)



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

Galaki said:
mchaza said:

True i am not an supporter of DRM but whats the choice: No DRM = slightly more priacy then DRM = slightly less. 

But not all DRM are bad, Steam is one big DRM. 


Is Steam really DRM or just a platform? I thought it's a platform. Anyone clarify?

 

DRM is not to stop piracy. It cannot stop piracy. DRM is used to piss off legit customers.

Yes, I said it. Publishers piss off their customers on purpose.


Steam is a DRM, but unlike other DRM, it provides a service with the game manager, updates, achievements, ect. In that way it is an easier DRM pill to swallow than others, but it is still DRM.



pezus said:

Wow! How can you live without music??

my gf does put music channels on TV from time to time... so I know what is recent.... I just don't crave it ^^



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

vlad321 said:

To counter the many one-sided piracy studies that have been released by the entertainment industry in recent history, a group of dozens of academics have bundled their powers to write the most objective and elaborate piracy study to date. As many would have predicted, the results differ quite significantly from the message pro-copyright lobby groups have put out over the years.

i'll read the whole article eventually but in the first sentence you already have a laughably contridicative statement.  you can't be objectitive if your study is made to counter an argument.



Around the Network
mchaza said:

True i am not an supporter of DRM but whats the choice: No DRM = slightly more priacy then DRM = slightly less. 

But not all DRM are bad, Steam is one big DRM. 

DRM = more piracy, no DRM = less piracy. See what I did?

Agree, Steam is DRM. That's why I don't really like Steam either, apart from some good sales.



kitler53 said:
vlad321 said:

To counter the many one-sided piracy studies that have been released by the entertainment industry in recent history, a group of dozens of academics have bundled their powers to write the most objective and elaborate piracy study to date. As many would have predicted, the results differ quite significantly from the message pro-copyright lobby groups have put out over the years.

i'll read the whole article eventually but in the first sentence you already have a laughably contridicative statement.  you can't be objectitive if your study is made to counter an argument.

You can be objective and still counter another study if you know the other studies are biased. Would that not be the counter to a biased article, an unbiased one?



Years ago, in an economics class in University, the creation of "black markets" was described to me. One of the key factors to the creation of these black markets is the price associated with a product, and the example that was used was gasoline. What we were shown was a graph with the (inflation adjusted) price of gasoline and another graph of the number of police reports filed about the incidence of people syphoning gas from other people's gas tank; what the graph demonstrated is that when gasoline was inexpensive few people stole it, and as it became more and more expensive theft became more common.

 

Now, it has been my opinion for a long time that with digital distribution drastically lowering all costs associated with selling movies, music and videogames that producers of this content should be selling this content at a price that is low enough that few people would bother stealing it; and recover the "losses" from this model through higher volume sales. Hypothetically speaking, if you're paying $0.10 for a song/$1.00 for an album, $0.25 for a TV episode/$2.50 for a season, $1.00 for a movie, and $10.00 for a videogame most families would probably spend as much or more on entertainment, the content providers would make as much or more money from them, and piracy would be eliminated.



HappySqurriel said:

Years ago, in an economics class in University, the creation of "black markets" was described to me. One of the key factors to the creation of these black markets is the price associated with a product, and the example that was used was gasoline. What we were shown was a graph with the (inflation adjusted) price of gasoline and another graph of the number of police reports filed about the incidence of people syphoning gas from other people's gas tank; what the graph demonstrated is that when gasoline was inexpensive few people stole it, and as it became more and more expensive theft became more common.

 

Now, it has been my opinion for a long time that with digital distribution drastically lowering all costs associated with selling movies, music and videogames that producers of this content should be selling this content at a price that is low enough that few people would bother stealing it; and recover the "losses" from this model through higher volume sales. Hypothetically speaking, if you're paying $0.10 for a song/$1.00 for an album, $0.25 for a TV episode/$2.50 for a season, $1.00 for a movie, and $10.00 for a videogame most families would probably spend as much or more on entertainment, the content providers would make as much or more money from them, and piracy would be eliminated.

Broadband issues, despite being the main enabler for piracy, are the main reason it'll stick around as well, because it'll prevent them from putting up large files that can be cheaply distributed like that when portions of the market don't have the capability to easily download something as big as Brawl, for instance



Monster Hunter: pissing me off since 2010.

HappySqurriel said:

Years ago, in an economics class in University, the creation of "black markets" was described to me. One of the key factors to the creation of these black markets is the price associated with a product, and the example that was used was gasoline. What we were shown was a graph with the (inflation adjusted) price of gasoline and another graph of the number of police reports filed about the incidence of people syphoning gas from other people's gas tank; what the graph demonstrated is that when gasoline was inexpensive few people stole it, and as it became more and more expensive theft became more common.

 

Now, it has been my opinion for a long time that with digital distribution drastically lowering all costs associated with selling movies, music and videogames that producers of this content should be selling this content at a price that is low enough that few people would bother stealing it; and recover the "losses" from this model through higher volume sales. Hypothetically speaking, if you're paying $0.10 for a song/$1.00 for an album, $0.25 for a TV episode/$2.50 for a season, $1.00 for a movie, and $10.00 for a videogame most families would probably spend as much or more on entertainment, the content providers would make as much or more money from them, and piracy would be eliminated.


I agree in theory, but I don't agree with those numbers. At $10 a pop, some games would have to sell 5 million copies just to make a slight profit. Now maybe we would see a massive spike in sales numbers, but I'm not sure I'm all that convinced it would work out so cleanly. This applies to the other forms of media as well.

Anyways, the real key to fighting piracy is CwF (plus) RtB. Anyone whos read up on the music industry and the way artists are making money these days will know what that means.

EDIT: I can't put in plus signs?