Even though Microsoft EDD competes with Nintendo and Sony as their major competitors the actual division is designed foremost as an Apple competitor given most of the product lines it operates with such as phones, tablets, surface and Live are designed to compete against Apple (hopefully for them). So if this is the case then it stands to reason that an Xbox console present or in the future will be made in order to compete with many of the values Apple has used to great success in the C.E. arena.
What this may mean is that the Xbox next console may not be designed to be future proofed and standalone like the Xbox 360, they may simply decide to release a console with hardware which is good-enough for say 2012 in 2012 and then come out with a revision in 2014 to fill in capabilities which the present hardware is lacking. For instance the hardware in say 2012 may be great for regular 2D rendering but it may suck for 3D stereoscopic rendering, a revision comes along to fix it in a few years so long as thats where the market is heading. Thats just one example, there are many other possibilities which may crop up between inception and delivery of that device which they cannot foresee happening by 2014 and beyond. This is where an Apple like revision cycle comes in handy.
They won't likely want to release hardware which is too expensive with minimal margins. This means a next generation console probably won't be a massive performance powerhouse right off the bat due to power and cost constrains. In that respect they'll probably be making a high profit margin on every box and in that context having to sell another box to someone because they want the new features is a bonus and not a curse. One of their biggest strengths as a company is backwards and forewards compatibility. If someone can upgrade from Windows 1.0 to WIndows 7 sequentially through versions and still run software installed in Windows 1.0 they can figure out how to get consoles with different hardware specs to play nicely with the same software. If this is the case then the idea of fixed console hardware may be about to come to an end for at least one manufacturer.
They know how to make money, they know how to extract money from those most willing to shell out. They know psychology and human nature and they have been very good with price discrimination (Arcades/Premium/Elite). They have been good at extracting value on a service (Live Gold) to the point where they can even increase the price of that service. With their recent hirings I haven't interpretted it as meaning they are ramping up to just make a console, they are in my mind ramping up to not only release a console but additional hardware revisions soon afterwards. Why wouldn't they? They release the Xbox 360 S and not only do they gather higher margins per console but they also get much greater sales which probably more than paid back their development costs with much left over for outright bottom line profit. This isn't really anything to get up in arms about, all the companies make it their mission to sell you more stuff even if you don't need it or even if it's bad for you.
If EDD is the Microsoft equivalent of Apple as a division and the Xbox 360 has already been run with Apple like values between Kinect, Xbox 360 S, Live and Live Gold, then why would they not act even more like Apple in the next hardware cycle? They already mentioned several key words such as 'forwards compatibility' and they even suggested a '4 year hardware cycle' for the 360 early in the generation which ironically the Xbox 360 S may have been the design intended for a next generation console had RROD not come around. The fluidity of this hardware generation in terms of how the consoles have evolved in both software and hardware isn't exactly a resounding counter-punch to the idea of having a more flexible console which evolves all hardware with time and not just peripherally.
Tease.















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