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outlawauron said:

I didn't roleclaim. I just said that hatmoza was boring and didn't part in any nightlife. I didn't give out my specific role or name (like many others did).

What I said was really the constructive (and non-pandering) thing I could say at the moment. It's still one of two statements that reflect anything that happened at night.


people tend to not like putting a crosshairs on their forehead... then again...sometimes it is the intent :)



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Hephaestos said:
Wonktonodi said:
hatmoza said:

Also, I really doubt a vigilante (or pro-town player) were one of the murderers on night one. Unless that person was a complete amateur. No, a vigilante would not risk killing a pro-town player right off the bat. They would wait until at least 1 day passed as to not make a mistake.

What I'm trying to say is, both deaths were by anti-town factions. And that I'm going to keep an eye on everyone who suggested, or strongly believed that a vigilante struck one of the two dead people.


I do agree that most likely we don't have a vigilante. It is still possible plus someone from last game might have followed up with the idea I had (Instead of a no lynch we take out a weak player- Radish that didn't work out so well for me though) however that isn't very likely. I'd lean towards a SK than a second mafia team, but we can't rule them out for sure. I would think it would be harder to balance two mafia teams and the roles out town may have so far than to just ballance it with one mafia team and a SK.


the point you"re missing is that 2 mafia teams tend to cancel each other out.... that and with 3 teams, Town should not be at a strict 50% chance of winning so balance isn't so much of an issue.

An SK on the other hand does not have to deal with any of the mafia hidding issues, as he can't slip when talking to fellow scum.... and if I recall they often appear innocent (though not always... one of my SK rounds I was bussed or something the day I was scanned :p). I'd say balancing is harder with an SK than a second mafia team.

well that is my point of view.


I've never played with muliple scum faction so I'm not fully sure how balance would really work then again with the roles we know of so far this game it is still very possible. However not much more we can do with that at the moment, care to answer any more of the questions I asked? Since you already unintentionaly covered one of them :)



Wonktonodi said:

I have some questions.

1. Outlaw why did you find in necisary to roleclaim this early?

For everyone else what are your thoughts on the early roleclaim

2. What is a reasonable amount of time to wait for those that are currently lurking?

3. What are your thoughts on the current make out of the game based on deaths role claims and implied roles? I don't want this one to get too drawn out though.

4. Do you feel as I feel that metal gear is being an active lurker?

i thought they were for outlaw (due to Q1):

1) premature but as he says, he did not roleclaim, far from it. had he done it after hat's claim it would have been fine (didn't check actually but it's what i recall).

2) if they post elsewhere... replace them, we'll see in the morning.

3) already talked about this... what disturbs me is the overall change in player attitude, there are many i can't get a read on yet due to this, i need to addapt too.

4) no, although he doesn't say all that much in his posts, he does post enough to be informative, at least on himself. I'm not saying he's not suspicious, but I'm not about to vote for him based on classiffication such as active lurking.

2



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If there are two mafia fractions the conditions that need to be met is to have one fraction be at least 50% of the total population? If more experienced players believe that Vigilante is highly unlikely then it's likely I am incorrect in my assumption, I am yet to play such a sophisticated game with a big variety of roles, just read up on the Wiki and made some hypothesis, although I don't know about Mafia fractions as that would indicate that there quite alot of people with roles present in the game.. I'll FoS Darthdevidem01 for now, maybe he has a reasonable explaination for not posting as much.



Disconnect and self destruct, one bullet a time.

NotStan said:

If there are two mafia fractions the conditions that need to be met is to have one fraction be at least 50% of the total population? If more experienced players believe that Vigilante is highly unlikely then it's likely I am incorrect in my assumption, I am yet to play such a sophisticated game with a big variety of roles, just read up on the Wiki and made some hypothesis, although I don't know about Mafia fractions as that would indicate that there quite alot of people with roles present in the game.. I'll FoS Darthdevidem01 for now, maybe he has a reasonable explaination for not posting as much.

the town is always > 50%

with estimated numbers, we have:

A) 4 mafi, 1 SK (hardest for town)

B) 5 mafia, 1 vig (he's town)

C) 3 mafia, 3 mafia (easiest for town)

note that vigs are not always efficient, sometimes they do more damage than good... it's really random.



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Hephaestos said:
NotStan said:

If there are two mafia fractions the conditions that need to be met is to have one fraction be at least 50% of the total population? If more experienced players believe that Vigilante is highly unlikely then it's likely I am incorrect in my assumption, I am yet to play such a sophisticated game with a big variety of roles, just read up on the Wiki and made some hypothesis, although I don't know about Mafia fractions as that would indicate that there quite alot of people with roles present in the game.. I'll FoS Darthdevidem01 for now, maybe he has a reasonable explaination for not posting as much.

the town is always > 50%

with estimated numbers, we have:

A) 4 mafi, 1 SK (hardest for town)

B) 5 mafia, 1 vig (he's town)

C) 3 mafia, 3 mafia (easiest for town)

note that vigs are not always efficient, sometimes they do more damage than good... it's really random.

Is it possible to have a vigilante AND a SK? I've read up on a mafia game the other day, it was pretty interesting, the SK had the ability to convert people to his cult.



Disconnect and self destruct, one bullet a time.

NotStan said:
Hephaestos said:
NotStan said:

If there are two mafia fractions the conditions that need to be met is to have one fraction be at least 50% of the total population? If more experienced players believe that Vigilante is highly unlikely then it's likely I am incorrect in my assumption, I am yet to play such a sophisticated game with a big variety of roles, just read up on the Wiki and made some hypothesis, although I don't know about Mafia fractions as that would indicate that there quite alot of people with roles present in the game.. I'll FoS Darthdevidem01 for now, maybe he has a reasonable explaination for not posting as much.

the town is always > 50%

with estimated numbers, we have:

A) 4 mafi, 1 SK (hardest for town)

B) 5 mafia, 1 vig (he's town)

C) 3 mafia, 3 mafia (easiest for town)

note that vigs are not always efficient, sometimes they do more damage than good... it's really random.

Is it possible to have a vigilante AND a SK? I've read up on a mafia game the other day, it was pretty interesting, the SK had the ability to convert people to his cult.

SK and cult leader are different things... though they can be combined (we had one here I believe).

Having an SK and a Vigilante is not uncommon... in larger games. You have 3 deaths at night 1... so -4 players in one day (including the lynch), at the begining of day 3 you'd be at -8 players and on a 16 player game that would be a lot. If we did have both, the mafia count would need to be reduced, or the SK and vig could have a kill only every other night limitation, which would keep a steady 2 kills a night (both times I was SK I had that limitation for info).

The no differenciation in night kills could point to that... once one of them is dead. We'll just have to keep it in the back of our minds.



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Hephaestos said:

The no differenciation in night kills could point to that... once one of them is dead. We'll just have to keep it in the back of our minds.

by that i mean how links only puts "murdered" on the front page. In many games you have different words (assassinated, butchered...) and colors.

the absence of this info is likely for balance and to hide some aspect as 2 mafia teams or a vig/sk combo... or just to make our brains work a little.



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Hephaestos said:
Hephaestos said:

The no differenciation in night kills could point to that... once one of them is dead. We'll just have to keep it in the back of our minds.

by that i mean how links only puts "murdered" on the front page. In many games you have different words (assassinated, butchered...) and colors.

the absence of this info is likely for balance and to hide some aspect as 2 mafia teams or a vig/sk combo... or just to make our brains work a little.

What's interesting is that there is a key above the table "Red = Murdered" maybe there will be other types of death, or maybe it's just a way to distinguish between murders and lynches, I got no idea, this "thinking" thing is making my brain hurt , I think we're likely dealing with two fractions or one fraction with SK, but two families would mean that there are quite alot of scum around and all that role claiming earlier on does seem more suspicious now.



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hatmoza said:

@Linkz

After much thinking, I believe you should start looking for replacements for Darth and dsis. Both post heavily in other threads, and who have a history of not playing the game through. Even if they come back and post, replace them.

I have only posted four times in the last two days. Twice in this thread... and twice in another to make fun of Canadians. How is that "heavily"? I even popped in to say that I'm busy with school. 



Sig thanks to Saber! :D