Details on PlayStation 3 Exclusive ‘Amy’ Revealed
Following last week’s announcement of Amy, a new PlayStation 3 exclusive from the creator of Flashback, Paul Cuisset, developers VectorCell have revealed a number of new features set to be included in the game when it arrives later this year. Amy is intended to launch on PlayStation Network in Q2 2011, and looks to be of a suitably mature persuasion to make an impact on the digital distribution service.
Amy is a twisted story-based scenario. Strong efforts have been put on the characters backgrounds and behaviours but also on audio, sound design and a very unique use of camera setting to create emotion. Playing as Lana, the game is promising unique gameplay that features extensive co-operation with a character to be protected, in a similar vein to the critically acclaimed ICO you may think. Yet contrary to several games with a secondary character, Amy (the child you have to protect) is neither a super warrior nor a docile character that follows you. You are able to use her small size and weight to reach inaccessible areas, ask her to do specific actions and you’ll even be able to use her mysterious gifts. But she will need to trust you and you might accept to get hurt to keep her safe.
Lana and Amy are often weaker than their enemies. You can choose to confront them directly by using improvised weapons for close combat. You can run or try to push them away but you can also use hiding places and prefer stealth action. Lana being infected by the virus, she mutates when exposed too long and will end-up dying if not cured or protected by one of Amy’s special powers. But when infected, Lana can lure her enemies and move without being attacked.
Lana and Amy are facing various kinds of enemies that can detect sounds, heat, movements and much move. They also can act in hordes and exchange information. Some groups of enemies being aggressive to each other, you can try to escape by triggering a fight between them. Amy is set for release exclusively on PlayStation Network in Q2 2011, and Electronic Theatre will keep you updated with all the latest details.
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