BenVTrigger said:
thismeintiel said:
BenVTrigger said:
Iveyboi said:
This is a good thread, but not the direction that us users have taken it. Even as a Sony fanboy I am going to have to say yes, that it should have been a 360 exclusive. This game appeals to 360 fans the same way Last Guardian, Demon's Souls, etc. appeals to the PS3 fan base. It could have been made better and recieved more hype.
I would not have been bitter not recieving it.
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Thank you so much for actually understanding the thread! After the hundreds of comments, many of which didn't even refer to the actual topic of the thread and instead turned this somehow into a "Why did Buletstorm fail thread", I was really losing faith in the thread. I completly agree this is one of those instances where being exclusive would have actually helped a game. It all just adds up and makes sense from a marketing point of view. But most will ignore those points and instead just blame Killzone 3, which honestly is a joke. KZ3 is an amazing game but only did 500k first week. VERY far from monstorous sales it wasn't just KZ3 eating its sales. Huge launches like Halo and Call of Duty do that kind of stuff, not a 500k launch. Bulletstorm also didn't recieve the hype it could have had it been an exclusive game.
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So let me get this straight. Because he agrees with you, he understood the thread? That's BS and you know it. There is always room for others' opinions in a thread. If not, then you shouldn't be making a thread that asks for people's opinions in the first place. The reason people are even bringing up why Bulletstorm failed (so far) on the PS3 is you have to understand that point to understand their opinion of why it should stay multiplat. You really just want people in here either agreeing with you or just saying it should be multiplat with no discussion? How boring.
And the cold hard truth you don't seem to want to face is that had Killzone 3 not launched the same week, Bulletstorm would have done better. Just like if Halo 4 had released on the 360 last week, Bulletstorm would have saw crappy sales, as well. Also, maybe the sales of COD and Halo have blinded you, but a 500K opening is nothing to sneeze at. Especially since most games won't see those sales in their first month. And for quite a few, not in their lifetime.
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Are you really trying to compare KZ3's launch with a Halo 4 launch?
Again I repeat KZ3 only sold 500k copies first week. That isn't even 1% of the HD twins user base. Killzone 3 is FAR from the main or only reason that Bulletstorm had a weak 1st week of sales. Sales on 360 werent even that impressive with only 300k first week. I just think people have been blatantly not addressing any of the MANY counterarguments that support this game being a better business decision being an exclusive. Every single counter argument so far has pretty much been "Cause KZ3 killed its sales.". Which isn't true. KZ3 didn't even launch on 360 I'm sure had Bulletstorm been exclusive it could've done at least 500k first week. As much as people want to blame Killzone its not the only reason at all Buletstorm failed to reach big numbers on either console.
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That's not entirely correct even if KZ3 only sold 500k first week.
this is the kind of game that catters to a more limited player base and it was affected by KZ3.
Look at last year Prototype vs Infamous.
Prototype sold significanlty less units on the PS3 due to going head to head with Infamous and you can't really argue that the game was more designed for the Xbox360 than the PS3 audience...
Generally speaking it's a bad idea to go head to head against an exclusive in a similar genre as owners tend to buy more heavilly exclusive consoles games..
Basically for a multiplat game the release date was very poorly chosen.
In that regard if the publishers did not want to move that date, going exclusive probably would have been a better idea....