By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Superchunk's rant about 3D Dot Game Heroes

Remember saving in Resident Evil, had to look for typewriter and ink to save.

Now game have to auto save, auto regenerate life, auto reload, auto brake, auto play... oh casuals...



Around the Network
ocean-1984 said:

Remember saving in Resident Evil, had to look for typewriter and ink to save.

Now game have to auto save, auto regenerate life, auto reload, auto brake, auto play... oh casuals...

RE just shows my point. The saving was a part of the game that added a level of difficulty because you were forced to find the typewriters and were essentially penalized if you died before getting to one.

The manual saving is simply pointless and an unnecessary task to be done manually.



RolStoppable said:

I was totally confused when I read your first point, because I couldn't see what's bad about saving manually. Eventually I got to the end of your post and read about you losing four hours of progress due to the game crashing. That still doesn't make the save system bad though, the game simply shouldn't crash at all and everything would be fine.

In the end this is more or less yet another excuse to put your name in the title of a thread.


The save system is not bad, it works and its quick and relatively easy. My issue is why it was forced to be manual in the first place when plenty of far more complicated games all auto-save on the PS3. It just seems like poor craftsmanship.

Yes, I do like my name in the thread title, lol. Like you don't do specific things in most of your threads...



I really like the transition between screens.  It takes just a second, I haven't seen it go black yet (I've only done the first temple though), and it provides a kick of nostalgia.  I wouldn't miss it if it never existed, but I don't miss the couple of seconds that I spend remembering my favorite game of all time either.  Also, I have no problem with the save system.  In fact, I don't like autosave that much.  I only use it in games where I'm likely to lose track of time like Civilazation.  Otherwise, it can be a pain in the ass, especially if you do something you don't want to then it autosaves.

I'm obviously not deep enough into the game to have gotten to where you did, but I haven't noticed any major glitches.  It takes a pretty game breaking experience for me to really care, though, and I've played games that are far worse in that regard that weren't budget titles.

So far I love the game.  It was everything I wanted and more.



You do not have the right to never be offended.

Autosave.  Autosave.

One thing I don't need is autosave.  Too many games are saying, "Here, let me do that for you."

Well, no thanks.  I've been doing it myself for 20 years, I'm pretty sure I can handle it. 

Videogame convenience shouldn't be a needed change in the minds of anyone.  When everything is done for us or given to us, the only thing we will have is a big pile of conformity. 

Retro style loading, perhaps this is something that spoke more to the developers in terms of nostalgia, as apposed to turned down graphix.

Nothing is perfect or exempt of flaws.  Few games these days are "far too simple to ever crash"

This game is old school without being old.  More people should dust off their old systems so they can remember what gaming used to, and still can, be like.



Around the Network

Autosave is one thing that makes the game completely immersive. You don't have to stop somewhere to save it. It happens automatically like Uncharted 2 and to some extent infamous. The feeling of continuity is there, it feels awesome.

I wish more rpgs used the autosave feature like demon's souls so that whatever decision you take should be the final. It feels realistic that way since you can't really get lost time in both the game and real life.



ocean-1984 said:

Remember saving in Resident Evil, had to look for typewriter and ink to save.

Now game have to auto save, auto regenerate life, auto reload, auto brake, auto play... oh casuals...

Agreed at the rate some sames are going we will just sire and watch them play themselves, not even have to use the Game Pad but to press start XD



Japanese Pop Culture Otaku

Diablerie said:

Autosave.  Autosave.

One thing I don't need is autosave.  Too many games are saying, "Here, let me do that for you."

Well, no thanks.  I've been doing it myself for 20 years, I'm pretty sure I can handle it. 

Videogame convenience shouldn't be a needed change in the minds of anyone.  When everything is done for us or given to us, the only thing we will have is a big pile of conformity. 

Retro style loading, perhaps this is something that spoke more to the developers in terms of nostalgia, as apposed to turned down graphix.

Nothing is perfect or exempt of flaws.  Few games these days are "far too simple to ever crash"

This game is old school without being old.  More people should dust off their old systems so they can remember what gaming used to, and still can, be like.

Awesome Post!!



Japanese Pop Culture Otaku

Dont pretty much all JRPG's still have manual saving?

 



Autosaves are great for games that have a strictly linear progression, complete with checkpoints.

I don't even think FFXIII qualified as such, and that's about as linear as an RPG can get. Dot Heroes definitely didn't qualify.

Why no autosaves for RPGs? Unless all character and equipment upgrades are also handled automatically (meaning the player has no say in the spending of experience points or equipment points, etc.) autosaves are a bad idea as the player will end up passing checkpoints without the ability to "rewind" and alter those allotments if they turn out to be less than optimal.

The only reason to be upset about the lack of an autosave is in the instance when someone makes the rather poor decision to go for more than an hour (much less four) without bothering to save a game and then blowing up over their own mistake because "the game didn't save my progress for me."

Quality issues, particularly when they are very isolated instances, are hardly a reason to get bent out of shape over, particularly for what was essentially a budget title. I don't remember what the original price was, but I either paid a whopping $10 or $15 for the game personally.

While I wasn't exactly feeling the magic for this game, for what it was, I didn't have any complaints either.