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Forums - Nintendo - Iwata: Wii Hasn't Reached Limit Yet (plus 3DS talk)

gum said:
trestres said:
gum said:


"Ask Nintendo why they decided to release a new handheld when their installed base was of 150 million. It's called console life cycles and their are inevitable. Once SW sales start to decrease and attach ratios of installed base/yearly software decreases, then it's time to move on. Why are third parties supporting the 3DS?"

Again Nintendo is not in the same position when it comes to handheld: third parties have been really successful on the DS not on the Wii. That's the whole difference so if they don't improve the situation on the Wii there is really no reason to believe that the third partiy support will be decent for their next console too. It's not like they have the choice really imo.


What better that start from zero then if the current console isn't satisfying their needs? There's nothing else they can do. Either a new platform accompained by an overhaul on certain aspects and better relations with 3rd parties.

Or keep on selling only 1st party SW on the Wii. I cannot see third parties getting excited about The Last Story selling 150k units in Japoan when there's RPG's that destroy that number. Plus Nintendo is giving the bad example of not localizing their games, which is seen as the West doesn't care for such games etc.

What would your solution be? I'm eagerly listening.


First there is nothing more important for Nintendo than the sales of their own software. Of course they want to have a good third party support but for them that's like extra cash and a way to increase their installed base in order to sell even more first party software. The problem is that Nintendo and third parties have inherently opposite approaches so saying that Nintendo just has to listen to third parties is quite naive imo: of course they can find compromises but they will never be as third parties friendly as Sony or MS by nature.

So what to do? I have already given my solution to increase the third party support on Nintendo consoles. It is really simple in fact: just develop more traditional games. That's it. If Nintendo can make big franchises of Xenoblade, Last Story or whatever RPG games they are developping then it will be much more interesting for Square to release big games on their system and this will attract many japanese developpers and then more western developperswill follow, etc. Having big FPS franchises could of course also really help them to have a better western support. Of course they have to keep the originality of their own licences but in parallel developping more games like that would help them immensely I think.


Doesn't seem like a bad idea, the problem is it's already too late. Nintendo has shifted resources to the 3DS with their 1st party teams and most of the HC stuff you talk about comes by third parties and it's Nintendo who publishes, not develop. The console already has a stigma with core gamers, so no matter how hard Nintendo tries, these games you speak about will never end up being big franchises so if you are expecting third parties to decide on wether or not to develop more games for the Wii based on the sales of games like Xenoblade, The Last Story, Disaster: DoC, Zangeki no Reginleiv, Fatal Frame 4, then the answer is a big NO. These game haven't had any significant success and most of them were kept in Japan (None of those made it to the US), so your strategy isn't strong or viable.



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trestres said:
gum said:
trestres said:
gum said:


"Ask Nintendo why they decided to release a new handheld when their installed base was of 150 million. It's called console life cycles and their are inevitable. Once SW sales start to decrease and attach ratios of installed base/yearly software decreases, then it's time to move on. Why are third parties supporting the 3DS?"

Again Nintendo is not in the same position when it comes to handheld: third parties have been really successful on the DS not on the Wii. That's the whole difference so if they don't improve the situation on the Wii there is really no reason to believe that the third partiy support will be decent for their next console too. It's not like they have the choice really imo.


What better that start from zero then if the current console isn't satisfying their needs? There's nothing else they can do. Either a new platform accompained by an overhaul on certain aspects and better relations with 3rd parties.

Or keep on selling only 1st party SW on the Wii. I cannot see third parties getting excited about The Last Story selling 150k units in Japoan when there's RPG's that destroy that number. Plus Nintendo is giving the bad example of not localizing their games, which is seen as the West doesn't care for such games etc.

What would your solution be? I'm eagerly listening.


First there is nothing more important for Nintendo than the sales of their own software. Of course they want to have a good third party support but for them that's like extra cash and a way to increase their installed base in order to sell even more first party software. The problem is that Nintendo and third parties have inherently opposite approaches so saying that Nintendo just has to listen to third parties is quite naive imo: of course they can find compromises but they will never be as third parties friendly as Sony or MS by nature.

So what to do? I have already given my solution to increase the third party support on Nintendo consoles. It is really simple in fact: just develop more traditional games. That's it. If Nintendo can make big franchises of Xenoblade, Last Story or whatever RPG games they are developping then it will be much more interesting for Square to release big games on their system and this will attract many japanese developpers and then more western developperswill follow, etc. Having big FPS franchises could of course also really help them to have a better western support. Of course they have to keep the originality of their own licences but in parallel developping more games like that would help them immensely I think.


Doesn't seem like a bad idea, the problem is it's already too late. Nintendo has shifted resources to the 3DS with their 1st party teams and most of the HC stuff you talk about comes by third parties and it's Nintendo who publishes, not develop. The console already has a stigma with core gamers, so no matter how hard Nintendo tries, these games you speak about will never end up being big franchises so if you are expecting third parties to decide on wether or not to develop more games for the Wii based on the sales of games like Xenoblade, The Last Story, Disaster: DoC, Zangeki no Reginleiv, Fatal Frame 4, then the answer is a big NO. These game haven't had any significant success and most of them were kept in Japan (None of those made it to the US), so your strategy isn't strong or viable.

I agree that it's probably too late: those RPGs should have been released in the first years of the Wii life cycle not now and of course those new licences have a little effect now... but what Nintendo has to do is not to attract a lot of gamers just the ones that buys a lot of RPGs games. We are talking about perhaps a million of gamers. Xenoblade and TLS might not have been smashing commercial successes but they can have attracted a good amount of these gamers and they are preparing the launch of DQ in order to make the others to understand that there are interesting RPGs also on the Wii and if they buy one for DQ they will have other games to play. Of course that's going to be a long, costly and difficult strategy but I think that's the right one to follow for Nintendo, the only one that can really help them have a significantly better support in the coming years.



It terms of hardware power, the Wii reached it's limit when the first Super Mario Galaxy was released.  In terms of software/3rd party support, that happend two years ago, and terms of holding the interest of gamers--that fizzled in 2008.

The only limit is hasn't, somehow, reached--is it's limit to be sold to non-gamers who will never play anything besides Wii Sports.



trestres said:

I just read that not a single publisher was interested in publishing Super Meat Boy for the Wii, thus it got cancelled.

I'd just like to correct this statement.

The developers of the game themselves stated that the issue was that the game didn't fit within WiiWare's 40mb size limit on games - That they didn't want to reduce it and make a crap game so they cancelled it - They've hinted/teased at a possible 3DS release since then.



miz1q2w3e said:
trestres said:

I just read that not a single publisher was interested in publishing Super Meat Boy for the Wii, thus it got cancelled.

I'd just like to correct this statement.

The developers of the game themselves stated that the issue was that the game didn't fit within WiiWare's 40mb size limit on games - That they didn't want to reduce it and make a crap game so they cancelled it - They've hinted/teased at a possible 3DS release since then.


I forgot to mention as a retail release. They didn't receive any offer to publish it.



Proud poster of the 10000th reply at the Official Smash Bros Update Thread.

tag - "I wouldn't trust gamespot, even if it was a live comparison."

Bets with Conegamer:

Pandora's Tower will have an opening week of less than 37k in Japan. (Won!)
Pandora's Tower will sell less than 100k lifetime in Japan.
Stakes: 1 week of avatar control for each one.

Fullfilled Prophecies

Around the Network
trestres said:
miz1q2w3e said:
trestres said:

I just read that not a single publisher was interested in publishing Super Meat Boy for the Wii, thus it got cancelled.

I'd just like to correct this statement.

The developers of the game themselves stated that the issue was that the game didn't fit within WiiWare's 40mb size limit on games - That they didn't want to reduce it and make a crap game so they cancelled it - They've hinted/teased at a possible 3DS release since then.


I forgot to mention as a retail release. They didn't receive any offer to publish it.

To be honest who could blame them. WHen a game is 10 or so on other platforms who wants to pay the 20-30 for a retail version of the same game? It'd be a screw up like the way EA did things with NBA Jam



Resident_Hazard said:

It terms of hardware power, the Wii reached it's limit when the first Super Mario Galaxy was released.  In terms of software/3rd party support, that happend two years ago, and terms of holding the interest of gamers--that fizzled in 2008.

The only limit is hasn't, somehow, reached--is it's limit to be sold to non-gamers who will never play anything besides Wii Sports.

You generalize to much.