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Forums - Sony - SOCOM 4 Five Player CoOp Confirmed Massive Details Inside

As the April 19th release date for SOCOM 4: U.S. Navy SEALs quickly approaches we’re happy to go into detail about everything the game has to offer, which is quite a lot! In addition to its cinematic single-player campaign and highly addictive online competitive multiplayer,  SOCOM 4 also features a cooperative multiplayer mode where up to five people can play through a number of dynamic missions set up specifically for co-op play.

SOCOM 4′s cooperative mode features two main game types: “Takedown” and “Espionage.” Takedown charges your team with scouring an enemy-filled location in search of opposing VIPs that you must neutralize however you can. Espionage turns the focus to intelligence gathering, where you must use teamwork to track down enemy data and sabotage their local operations.

Before each co-op mission begins, you’re able to adjust both the overall difficulty and the density of the enemy soldiers positioned on the map. But even at its easiest, SOCOM 4′s cooperative mode has been designed to be challenging – as you progress, you’ll need to use teamwork by calling out enemies and objectives to your squadmates.

http://blog.us.playstation.com/2011/02/24/declassified-socom-4%E2%80%99s-online-co-op/

 

More details

The Story

Control meets chaos when a special forces team confronts a no-win situation. Thrown into an international catastrophe, the Ops Commander, Cullen Gray, attacks with expertise and tenacity. With only six days, the OpsCom must lead his team to capture a militant revolutionary aimed at destroying the world’s most vital waterway and disrupting the global economy.

The OpsCom leads a multinational force comprised of First Lieutenant Park Yoon-Hee (call-sign "45"), a South Korean covert operations specialist; Chief Petty Officer Dion Wells; Heavy Weapons Operator Eric Schweitzer; and Chung Kwan, a South Korean reconnaissance operative. The team is assisted by ORACLE, a surviving intelligence analyst aboard a crippled NATO carrier located offshore.

Key Features

Single-player campaign that delivers a rich cinematic experience supported by a strong contemporary narrative. Fight through 14 robust single-player missions over the course of a desperate six-day battle on the ground in Southeast Asia.

• Tactical, team-focused gameplay utilizing an enhanced command scheme.

Full PlayStation Move integration makes shooting intuitive and precise. Players can utilize weapon scope control to enable ultra-precise shots.

Dynamic enemy AI exhibit advanced squad tactics that adjust to the team’s every move, ensuring that encounters are unique each time through the combat zone.

Utilize real-time access to supporting air assets like the devastating aerial bombardment.

Destructible cover enables players to take defendable firing positions and allows cover barriers to be destroyed with heavy weapon fire and explosions.

• International Forces – The nationality of your character and teammates changes depending on your region.

Active Armory – Scavenge and modify enemy weapons to build your arsenal.

SOCOM 4: U.S. Navy SEALs will be playable in Stereoscopic 3D with full-fidelity resolution.

Multiplayer Features

Team-focused game modes for up to 32 players and ranked matches for more ways to earn experience points.

• Online career progression rewards players for heroic deeds with unlockable weapons, bonus characters, and new medals.

Varied multiplayer maps offer vastly different terrains, from city slums to rural farmland and coastal vistas.

• Every multiplayer map supports all game modes and player counts, while pre-order map “Abandoned” exclusively offers classic Suppression.


Extensive community support allows for quick matchmaking, friend finding and clan management

• Dynamic servers allow for user suggestions to be implemented in Zipper-created ranked rooms.


Custom matches offer a robust choice of player options ranging from cover to weapon class restrictions and the ability to revive a team member.

Classic mode consists of a collection of game rules for the hardcore fan, including no respawning, no health regeneration and no cover system.

• Tactical strikes from the single-player campaign will be available in most multiplayer game modes once the player performs certain tasks.


SOCOM 4 is being developed by Zipper Interactive for the Playstation 3 and is set to be released on April 19, 2011. It is rated "M" by the ESRB.

http://www.holyfragger.com/ps3/first-person_shooters/socom_4/news/?a=1926




                                                             

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Holy crap! This is huge!

Socom 4 just sprung up to my third monst wanted game this year!




Great details! I'm glad I have a beta code.



Sounds cool! but the video was a bit meh... :S



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

i already own MAG. and that got old fast. not to mention they look like turtles at how slow they move.



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NiKKoM said:

Sounds cool! but the video was a bit meh... :S


The random awkward silences after the first two gun fights were........awkward :z



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BULLDOGG said:

i already own MAG. and that got old fast. not to mention they look like turtles at how slow they move.

if you had anywhere from 30-110 lbs of equipment im sure you'd run slow too.

OT- i'm liking what i'm seeing. Cant wait for the Beta.



EVERY GAMERS WORST NIGHTMARE...THE TANGLING CABLES MONSTER!

            

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Agreed.  This is going to be awesome.  The fact that it's Sharpshooter/move compatible makes me want it all the more.



Hardcore mode and everything it entails makes me very happy



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Ask me about being an elitist jerk

Time for hype

awesome news