Just finished the demo and I agree 100%
Animations were pretty stiff and sometimes made me giggle 
Guns are still just kinda guns you never get a real attachment to any one gun.
The Move pointer lagged when in the menus then getting into the game the lag was still present, wasn't feeling that too much, I eventually just stopped using it, espcially how awkward it is to sit with the DS3 resting on my left leg to keep it stable.
Oh and I had one scene framerate literally drop to like 2 frames a second and went D: this is how you want to show off your game?
Good things I liked:
Jetpack, while the demo had its up and downs the up was when I had the jetpack, though why it let throat cancer victims fly and only made me do a super jump no one really knows.
They (somewhat) fixed cover from last game, still rather annoying it's actually functional and with more tweaking I could see it actually being apart of multiplayer by Killzone 4, basically it's slowly figuring out GoldenEye is how you do a cover system, I kinda want to send a copy to GG just so they can facepalm at themselves and make this happen in either a patch or in their next game.
The rocketlauncher thingy was cool the first few times.
Though I didn't get to play it with a friend splitscreen co-op always gets kudos!
Oh and the biggest one was just the level of customization to your controls, both Move and normal DS3, I can actually get some use out of my PS3 triggers in this game.
So a mixed bag that could have used more time but at least this time the game didn't make me rage out cause of how bad the controls were for a FPS, now it's acceptable, which means I can seriously sit down with this one.