I only just realized there's a typo in the title. >_>
I only just realized there's a typo in the title. >_>
Ferrari_7861 said:
You masturbated to the K3 Commercial? |
Partly because Kevin Butler. Partly because of Killzone 3. Why?
geddesmond2 said:
Aye most of the people who say Resistance sucked havn't even played the game. They just took what fans said about the game when comparing it to the first and ran with it. |
Resistance 2 was very very lackluster until the Chicago level which was more than halfway past the singleplayer.
Multiplayer also took a big graphical hit and playing the co-op mode offline was really pointless.
I did like it's online features though.
d21lewis said:
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I'm more surprised he didn't masturbate to it.
Full game has custom games. What you on about Willis?!
Or err, will be patched? doesnt make sense o_o. Whatever.








non-gravity said:
Resistance 2 was very very lackluster until the Chicago level which was more than halfway past the singleplayer. Multiplayer also took a big graphical hit and playing the co-op mode offline was really pointless.
I did like it's online features though. |
Reistance 2 had a boatload of problems. They abandoned the weapon wheel, removing most potential methods fo taking down enemies. Instead you could only carry two weapons at a time, with the weapon they decided you should use always appearing right before each encounter. They also abandoned traditional and offline co-op, and had barely any time to implement AI and animations for enemies, which is why many of the enemies (the Titan) were bullet sponges that stood in one place.
The Full Moon Podcast Resistance 2 Retrospective sheds a lot of light on this. The Stalker, for example, wasn't even functioning in game until about a week before it went gold. The AI and animations were actually worse than they were in Resistance: Fall of Man, given Fall of Man used Insomniac's PS2 engine, thus they had to rebuild much of the Resistance universe around the engine they had built alongside Ratchet & Clank Future: Tools of Destruction, something they just didn't have time to do. They realized this, and this is why they moved to a three year dev cycle for Resistance 3.
There were also many complaints about the change in style from Fall of Man to Resistance 2. They abandoned the dark, oppressive, almost survival horror-esque tone of the first game in favor of a cleaner look more similar to Half-life or Halo.
All of these issues, even that of color tone and atmosphere, are issues they have specifically stated they are trying to fix with Resistance 3, so they seem to agree that the game wasn't all that it should've been.
The game was still pretty good, to be sure, but it lost a lot of the identity the first game had, so it came off feeling somewhat generic compared to other shooters at the time.
| Aldro said: Full game has custom games. What you on about Willis?! Or err, will be patched? doesnt make sense o_o. Whatever. |
They're coming in a patch soon after launch.
A few days back GG announced both a day one patch that will include tweaks for multiplayer, and a second patch shortly after that will include things like custom games:
http://www.thesixthaxis.com/2011/02/17/killzone-3-patch-details/
makingmusic476 said:
A few days back GG announced both a day one patch that will include tweaks for multiplayer, and a second patch shortly after that will include things like custom games: http://www.thesixthaxis.com/2011/02/17/killzone-3-patch-details/ |
o_O.. atleast its coming?








Aldro said:
o_O.. atleast its coming? |
However they will be unranked and apparantly there will still be no server lists. (meaning you can only join the ones friends are playing?)
So I don't know what the point is.
makingmusic476 said:
The Full Moon Podcast Resistance 2 Retrospective sheds a lot of light on this. The Stalker, for example, wasn't even functioning in game until about a week before it went gold. The AI and animations were actually worse than they were in Resistance: Fall of Man, given Fall of Man used Insomniac's PS2 engine, thus they had to rebuild much of the Resistance universe around the engine they had built alongside Ratchet & Clank Future: Tools of Destruction, something they just didn't have time to do. They realized this, and this is why they moved to a three year dev cycle for Resistance 3. There were also many complaints about the change in style from Fall of Man to Resistance 2. They abandoned the dark, oppressive, almost survival horror-esque tone of the first game in favor of a cleaner look more similar to Half-life or Halo. All of these issues, even that of color tone and atmosphere, are issues they have specifically stated they are trying to fix with Resistance 3, so they seem to agree that the game wasn't all that it should've been. The game was still pretty good, to be sure, but it lost a lot of the identity the first game had, so it came off feeling somewhat generic compared to other shooters at the time. |
And this is my whole point about Resistance 2. Resistance 2 is a good game on its own but when people compare it to RFOM then thats where all the hate comes from. Every bad point people have against Resistance 2 are the changes they made over the first one. I've always said that if Resistance 2 was the first game in the series then people would be praising it for the things it did accomplish.
It was one of the best looking games on a consol back then and it managed to pull off 60 players online which was a first for a consol.