makingmusic476 said:
The Full Moon Podcast Resistance 2 Retrospective sheds a lot of light on this. The Stalker, for example, wasn't even functioning in game until about a week before it went gold. The AI and animations were actually worse than they were in Resistance: Fall of Man, given Fall of Man used Insomniac's PS2 engine, thus they had to rebuild much of the Resistance universe around the engine they had built alongside Ratchet & Clank Future: Tools of Destruction, something they just didn't have time to do. They realized this, and this is why they moved to a three year dev cycle for Resistance 3. There were also many complaints about the change in style from Fall of Man to Resistance 2. They abandoned the dark, oppressive, almost survival horror-esque tone of the first game in favor of a cleaner look more similar to Half-life or Halo. All of these issues, even that of color tone and atmosphere, are issues they have specifically stated they are trying to fix with Resistance 3, so they seem to agree that the game wasn't all that it should've been. The game was still pretty good, to be sure, but it lost a lot of the identity the first game had, so it came off feeling somewhat generic compared to other shooters at the time. |
And this is my whole point about Resistance 2. Resistance 2 is a good game on its own but when people compare it to RFOM then thats where all the hate comes from. Every bad point people have against Resistance 2 are the changes they made over the first one. I've always said that if Resistance 2 was the first game in the series then people would be praising it for the things it did accomplish.
It was one of the best looking games on a consol back then and it managed to pull off 60 players online which was a first for a consol.







