Now I'm not against change. I just hold to the idea of "change was doesn't work, keep what does work, because what matters is what works". This philosophy applies to video games as well.
I don't buy the "You gotta give them credit for at least trying something different" line, but that's for a whole other topic. The point is that if a game copies another game, it can still be good. Some might not believe it, but this thread is for those who do.
Now the degrees of copying will likely be up for debate, so the best guideline would be that you could just play the original game and copycate a little, and tell that the latter is one of these.
And it could be flexible. While I don't think any of the SNK fighting games would be accused of being complete ripoffs of Street Fighter II, they clearly are copying the formula, just copying very well, and with nuances that experiences players can point out better than me. On the other hand, a game can be a total copycat and still be good, like Darkstalkers (hey, just because Capcom published this doesn't make it not a copycat, it just means they wouldn't try to sue themselves over it).
So anyway, these are my five nominees:
Honorable mentions include Silent Hill (Resident Evil), Master of Darkness (Castelvania), and Simpsons Hit & Run (Grand Theft Auto).
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs












