| Zlejedi said: I don't get why people belive Vitality sensor will be huge thing ? If it were so amazing why was Nintendo dead quiet about it on last E3 ? And hell can you even guys think about a single game that could be made for it that would be fun to play ? Wii, Wii fit, Move, kinect all have fairly obvious usage and show instantly what kinds of games could be developed for it but what can be made for vitality sensor ? It seems like everyone is just saying it will be huge bacause Nintendo is making it. Guess what Wii music was Nintendo game too. I belive they burried this project deep below ground and will try to pretend it never existed.
They have two big things for this year that can boost sales - Zelda and DQX (if it releases in 2011 which would be against square policy of spacing major titles and they already have XIII-2 for consoles and Type-o for portables) |
A game for Vitality Sensor?? Trauma Center Ego - Operate yourself Edition..
If your signals become erratic you kill yourself.. day one for.... nevermind.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."









