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Forums - Gaming - Ebert said 3D is d0med

Yes, 3D altogether, not just 3DS. So, it won't be d0med alone.

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Ebert Says 3D Will Never Work Because Our Brains Hate It

(Alaidh)

The massive 3D gimmick the entertainment industry is trying to foist on all of us is going to be about as successful as "Smell-O-Vision," says film critic Roger Ebert. No, he's not just just being cranky or "anti new stuff." Rather, it's that our brains and eyes are simply not wired for viewing an extended series of 3D images. All the technology improvements and marketing won't ever beat biology. Here's why.

Ebert cites a letter sent to him by the extremely respected film editor Walter Murch:

The biggest problem with 3D, though, is the "convergence/focus" issue. A couple of the other issues — darkness and "smallness" — are at least theoretically solvable. But the deeper problem is that the audience must focus their eyes at the plane of the screen — say it is 80 feet away. This is constant no matter what.

But their eyes must converge at perhaps 10 feet away, then 60 feet, then 120 feet, and so on, depending on what the illusion is. So 3D films require us to focus at one distance and converge at another. And 600 million years of evolution has never presented this problem before. All living things with eyes have always focussed and converged at the same point.

Obviously 3D works, otherwise we couldn't see it. But it's hard and it gives you a headache because you're overtasking your brain and eyes. Your eyes are focused on a flat screen 50 feet away but your brain is being told that it is 10 feet away. Your brain does not like being told this, and until we have true Star Trek type holograms, 3D is just another Hollywood ruse destined for the dustbin.

Why 3D doesn't work and never will. Case closed. [Roger Ebert's Journal]



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I guess when more and more people experience 3D for prolongued periods of time and not just a 3 hour span of Avatar or some other movie, we will see the true effects of 3D.



Robbie2010 said:

I guess when more and more people experience 3D for prolongued periods of time and not just a 3 hour span of Avatar or some other movie, we will see the true effects of 3D.


that assumes 3D doesn't just fade away -- from what i've seen consumer interest in 3D is fading fast and if people are buying no one will continue to sell.

i'm a huge fan of 3D but i just can't justify buying the tech 'cause i think it's going to lose support quite soon.



I hope it dies down. Every movie is in 3D now, and I refuse to see any one of them.



Getting an XBOX One for me is like being in a bad relationship but staying together because we have kids. XBone we have 20000+ achievement points, 2+ years of XBL Gold and 20000+ MS points. I think its best we stay together if only for the MS points.

Nintendo Treehouse is what happens when a publisher is confident and proud of its games and doesn't need to show CGI lies for five minutes.

-Jim Sterling

Alcohol gives you headache too. Since the beggining of time. And it didn't fade away. Some people just love some of it once in a while =)



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Yes, and video games are not art!

Here's my response to this bs when I saw it on another site:

 

!. Focus and convergence are 2 different circuits in our brain, they work independently. Objects farther than 20 feet don't have a different focus setting than at objects at 20 miles with the small lens of human eyeballs. Focus only comes into play with relatively close objects. On a bright day, like the scene above with the bottle in the foreground, our iris closes down so small that it becomes like a pinhole camera not requiring focus at all.

 

2. Headaches are caused by over or under convergence in the 3d movie to exaggerate 3d effects, like objects popping out of the screen towards you. This is the fault of the source film, not the 3d system. The 3d filmmakers need to keep in mind that this causes headaches, and that all the viewer really needs is some amount of 3d depth to let the viewers mind know where the objects are in 3d space. That's all we need.

 

3. Nauseousness is caused by the source film also, and because of the fact that 3d is much more immersive. Take an crazy action movie sequence, and then imagine that you were strapped to the camera as it's jerked around, spun and moved at breakneck speed. That would make you sick, right? They need to tone it down a notch when filming in 3d, if there's a lot of camera movement they must pretend that the viewer is the camera and ask themselves 'will this scene make the viewer sick?'. Watch a good 3d nature film with slow panning and camera movement.

 

4. 3d is natural, 2d is not. Close one eye and look around the room, then open both eyes. see the difference? In a 2d scene where objects in the foreground are in focus, and background objects are slightly blurred to give a sense of depth, the brain tries to focus the background and is 'confused' also. In viewing a scene without 3d the brain must subconsciously analyse the scene and figure where the objects are in 3d space. This can cause fatigue. 

 

5. The glasses do suck, i hate them. I have a Panasonic 3d plasma and the glasses were designed by someone who wanted people to hate Panasonic 3d glasses. My solution was to attach the glasses with 2 twist ties to the brim of a baseball cap, problem solved! The glasses don't touch your nose, and if you can stand wearing a hat, there's no difference.

 

6. If your waiting for 3d without the glasses, forget it. Where do i begin. They have a sweet spot, limiting where you can sit and how many viewers can watch. The reduce the horizontal resolution by half. They have artifacts when viewing 2d material. It will be possible, someday, but not in the near future. it would require each individual pixel on the screen to be able to show a different state depending on the angle it is viewed at.  Each pixel would have to be like a miniature human eyeball in reverse, with a led retina.  Of course the source 3d film must include all the different angles for each pixel also. So we are talking a huge amount of data for each pixel, not just the color of a single pixel, but an array of colors that the pixel will have at different viewing angles, for each pixel and each frame. Possible? Yes, but in how many years? if we don't adopt 3d now, will there be an incentive for companies to innovate and come up with better 3d screens when there's no market? Do you want 3d in your lifetime? I do.



raygun said:

Yes, and video games are not art!

Here's my response to this bs when I saw it on another site:

 

!. Focus and convergence are 2 different circuits in our brain, they work independently. Objects farther than 20 feet don't have a different focus setting than at objects at 20 miles with the small lens of human eyeballs. Focus only comes into play with relatively close objects. On a bright day, like the scene above with the bottle in the foreground, our iris closes down so small that it becomes like a pinhole camera not requiring focus at all.

 

2. Headaches are caused by over or under convergence in the 3d movie to exaggerate 3d effects, like objects popping out of the screen towards you. This is the fault of the source film, not the 3d system. The 3d filmmakers need to keep in mind that this causes headaches, and that all the viewer really needs is some amount of 3d depth to let the viewers mind know where the objects are in 3d space. That's all we need.

 

3. Nauseousness is caused by the source film also, and because of the fact that 3d is much more immersive. Take an crazy action movie sequence, and then imagine that you were strapped to the camera as it's jerked around, spun and moved at breakneck speed. That would make you sick, right? They need to tone it down a notch when filming in 3d, if there's a lot of camera movement they must pretend that the viewer is the camera and ask themselves 'will this scene make the viewer sick?'. Watch a good 3d nature film with slow panning and camera movement.

 

4. 3d is natural, 2d is not. Close one eye and look around the room, then open both eyes. see the difference? In a 2d scene where objects in the foreground are in focus, and background objects are slightly blurred to give a sense of depth, the brain tries to focus the background and is 'confused' also. In viewing a scene without 3d the brain must subconsciously analyse the scene and figure where the objects are in 3d space. This can cause fatigue. 

 

5. The glasses do suck, i hate them. I have a Panasonic 3d plasma and the glasses were designed by someone who wanted people to hate Panasonic 3d glasses. My solution was to attach the glasses with 2 twist ties to the brim of a baseball cap, problem solved! The glasses don't touch your nose, and if you can stand wearing a hat, there's no difference.

 

6. If your waiting for 3d without the glasses, forget it. Where do i begin. They have a sweet spot, limiting where you can sit and how many viewers can watch. The reduce the horizontal resolution by half. They have artifacts when viewing 2d material. It will be possible, someday, but not in the near future. it would require each individual pixel on the screen to be able to show a different state depending on the angle it is viewed at.  Each pixel would have to be like a miniature human eyeball in reverse, with a led retina.  Of course the source 3d film must include all the different angles for each pixel also. So we are talking a huge amount of data for each pixel, not just the color of a single pixel, but an array of colors that the pixel will have at different viewing angles, for each pixel and each frame. Possible? Yes, but in how many years? if we don't adopt 3d now, will there be an incentive for companies to innovate and come up with better 3d screens when there's no market? Do you want 3d in your lifetime? I do.

Great post. I hope you are right with everything in it.

I love 3D and I want it to become huge.



3D doesn't like my glasses, so I ended up skipping Tron Revolution in the theater, which I really wanted to go see.



I wonder if there were these kind of arguments when sound films first started or color films????????



"¿Por qué justo a mí tenía que tocarme ser yo?"

I don't think 3D is biologically doomed, but soon it won't be adding any more revenue to films, just cost (i.e. People will pay the same whether something is in 2D or 3D so prices will have to come down to match).