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Forums - Sony - Killzone 3 weapons announced

 

http://www.killzone.com/kz3/nl_BE/blog/features/2011-01-24_mp-weapons.html

 

"If you thought the multiplayer arsenal was deadly in Killzone 2, wait till you see what we’ve included with Killzone 3’s online multiplayer mode! 

Our philosophy when it comes to weapons in Killzone 3 is that every weapon has its own unique role in Killzone intense battlefields. A sniper rifle is a sniper rifle, a shotgun is a shotgun and a giant armored exoskeleton is a giant armored exoskeleton. Whether you prefer the close-up carnage of a LS13 shotgun blast to the face, the clean, calculated kill of a VC32 sniper rifle or the agilty and stealth of the M66 Machine Pistol, Killzone 3’s armory has the right tool for any job.

 

M4 REVOLVER

Faction: ISA
Class: side arms
Sights: iron sights

 

The standard side arm for ISA soldiers, the M4 is a slow but powerful fallback weapon in case the primary weapon runs out of ammunition.

 

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StA-18 PISTOL

Faction: Helghast/Stahl Arms
Class: side arms
Sights: iron sights


The Helghast counterpart of the M4, the StA-18 sacrifices some power and accuracy for a higher rate of fire.

 

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M66 MACHINE PISTOL

Faction: ISA
Class: side arms
Sights: holographic reflex sight


The preferred sidearm of ISA Shadow Marshals, the M66 has a very high rate of fire but not much accuracy unless fired from a crouched position.

 

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VC8 SHOTGUN PISTOL

Faction: Helghast/Visari Corp.
Class: side arms
Sights: iron sights


The VC8 offers good stopping power at short range, but quickly becomes less accurate over larger distances.

 

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StA-2 BATTLE PISTOL

Faction: Helghast/Visari Corp.
Class: side arms
Sights: iron sights


The VC8 offers good stopping power at short range, but quickly becomes less accurate over larger distances.

 

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M82 ASSAULT RIFLE

Faction: ISA
Class: rifle
Sights: holographic reflex sight

 

The M82 is such a solid all-round assault rifle that its basic design has hardly changed over its years of service. Its low recoil, high fire rate, good range and holographic scope make this the workhorse of the ISA.

 

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M82SE ASSAULT RIFLE (SUPPRESSED)

Faction: ISA
Class: rifles
Sights: holographic reflex sight

 

The suppressed version of the M82 fires in bursts to reduce recoil even further. The added suppressor prevents the player from showing up on enemy radar.

 

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StA-52 ASSAULT RIFLE

Faction: Helghast/Stahl Arms
Class: rifles
Sights: iron sights


The StA-52 assault rifle is the mainstay of the Helghast army. Although it lacks the accuracy of its ISA counterpart, the M82, it makes up for this with a higher rate of fire and larger ammo drum size.

 

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StA-52SE ASSAULT RIFLE (SUPPRESSED)

Faction: Helghast/Stahl Arms
Class: rifles
Sights: iron sights


The suppressed version of the StA-52 assault rifle fires in bursts to minimize recoil. Although it reduces the fire rate, the suppressor keeps the player from showing up on enemy radar when firing.

 

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StA-14 RIFLE

Faction: Helghast/Stahl Arms
Class: rifles
Sights: reflex sight


Fitted with a reflex sight, this powerful low-recoil rifle is the best suited for mid- to long-range engagements. While it lacks the extreme accuracy of the VC32, it has a much higher fire rate.

 

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VC32 SNIPER RIFLE

Faction: Helghast/Visari Corp.
Class: rifles
Sights: illuminated 2x and 5x zoom telescopic sight


Two different zoom levels allow the VC32 sniper rifle to be used in mid-range and long-range combat. For optimal accuracy, the weapon should be fired from a crouched position.

 

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M32 COMBAT KNIFE

Faction: ISA
Class: close quarter weapons


The M32 is the last resort of close quarters combatants. Suitable for both stabbing and slicing, it makes for a brutal melee attack.

 

 

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LS13 SHOTGUN

Faction: ISA
Class: close quarter firearms
Sights: reflex sight


The LS13 is a pump action shotgun with devastating close-range damage. It’s not very accurate, however, and loses its effectiveness at anything other than close range.

 

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StA-11 SUBMACHINE GUN

Faction: Helghast/Stahl Arms
Class: close quarter firearms
Sights: iron sights


The StA-11 SMG boasts low recoil and a high fire rate, and does tremendous damage at close range. It is ideally suited for ‘run & gun’ type tactics.

 

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StA-11SE SUBMACHINE GUN (SUPPRESSED)

Faction: Helghast/Stahl Arms
Class: close quarter firearms
Sights: iron sights

 

The suppressed StA-11 SMG keeps the player from showing up on enemy radar while firing. The state of the art suppression mechanism does not sacrifice fire rate or accuracy.

 

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LS57 SUBMACHINE GUN

Faction: ISA
Class: close quarter firearms
Sights: iron sights


Based off the M82 design, the LS57 SMG suffers from more recoil than the StA-11, but makes up for this in range and firepower.

 

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M224-1A LIGHT MACHINE GUN

Faction: ISA
Class: machine guns
Sights: iron sights


The M224-1A is an LMG with large magazine capacity and plenty of range. It’s an excellent suppressive weapon, but has a comparably low fire rate.

 

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StA-3 LIGHT MACHINE GUN

Faction: Helghast/Stahl Arms
Class: machine guns


The StA-3 is an LMG with a sizeable ammo drum and a tremendous fire rate. It is unmatched in its suppressive capabilities, especially when fired from a crouched position.

 

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StA-62 MINIGUN

Faction: Helghast
Class: machine guns


Originally intended for stationary defense, the immensely powerful StA-62 can be dismounted and carried around, although the weight of the weapon slows down the operator.

 

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VC9 ROCKET LAUNCHER

Faction: Helghast/Visari Corps
Class: rocket launchers


The VC9 is ideal for taking down enemy vehicles and entrenchments. Although it lacks the homing capabilities of the W.A.S.P. Launcher, it has a relatively fast reload rate.

 

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StA-X3 W.A.S.P. LAUNCHER

Faction: Helghast
Class: rocket launchers


Like the StA-62, the StA-X3 can be dismounted and carried. The weapon fires a volley of homing missiles in primary fire mode, and a targeted ‘bunker buster’ strike in alternate fire mode.

 

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M194 FRAGMENTATION GRENADE

Faction: ISA
Class: explosives


The M194 is a standard- issue fragmentation grenade with a digitally enhanced fuse igniter. It is ideal for sweeping rooms or clearing out enemy entrenchments.

 

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PXM199 PROXIMITY MINE

Faction: both
Class: explosives


The proximity mine tracks the proximity of enemies and explodes when one enters within a two meter radius. Unless the target is extremely well-armored, this is usually enough to neutralize any enemy.

 

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VC116 SENTRY TURRET

Faction: Helghast/ Visari Corp.
Class: special

 

The VC116 is an automated defense turret that can be deployed by Helghast Engineers. It has excellent detection range, but only average firepower and accuracy.

LS116 SENTRY TURRET

Faction: ISA
Class: special


The LS116 is the ISA equivalent of the VC116 Sentry Turret. It has an equal detection range, and matches its counterpart in firepower and accuracy as well.

StA-X6 JETPACK

Faction: Helghast/Stahl Arms
Class: vehicles


The StA-X6 comes equipped with a belt-fed submachine gun based on the StA-11 design. The range of the weapon has been upgraded to allow the wearer to fire from great heights.

LS209 EXOSKELETON

Faction: ISA
Class: vehicles


Slow and clunky but extremely well-armored, the ISA Exoskeleton is equipped with a heavy machine gun and a rocket launcher. It does have a weak spot that can affect the operator, however.

Which weapons are you aching to get your hands on? Talk about it in the forums, or let us know in the comments below!"


 

 



May the adjustments be with you


I feel a disturbance in the sales

Around the Network

how many guns does it make?



Being in 3rd place never felt so good

zgamer5 said:

how many guns does it make?


I screwed up a little with the images and text.

I think there are 20 guns
A knife
2 vehicles
And the turrets.
A grenade and mines



May the adjustments be with you


I feel a disturbance in the sales

Tiwaz said:
zgamer5 said:

how many guns does it make?


I screwed up a little with the images and text.

I think there are 20 guns
A knife
2 vehicles
And the turrets.
A grenade and mines


:( wasnt their supposed to be 26



Being in 3rd place never felt so good

zgamer5 said:
Tiwaz said:
zgamer5 said:

how many guns does it make?


I screwed up a little with the images and text.

I think there are 20 guns
A knife
2 vehicles
And the turrets.
A grenade and mines


:( wasnt their supposed to be 26

Maybe they counted the turrets, vehicles and stuff to? Or there are a few hidden one :) *crossing fingers*



May the adjustments be with you


I feel a disturbance in the sales

Around the Network
Tiwaz said:
zgamer5 said:
Tiwaz said:
zgamer5 said:

how many guns does it make?


I screwed up a little with the images and text.

I think there are 20 guns
A knife
2 vehicles
And the turrets.
A grenade and mines


:( wasnt their supposed to be 26

Maybe they counted the turrets, vehicles and stuff to? Or there are a few hidden one :) *crossing fingers*


hopefully their are. im hoping for the lightning gun to feature again.



Being in 3rd place never felt so good

zgamer5 said:

...


hopefully their are. im hoping for the lightning gun to feature again.

Maybe DLC-guns? Like the boltgun and the flamethrower in KZ2.



May the adjustments be with you


I feel a disturbance in the sales

Tiwaz said:
zgamer5 said:

...


hopefully their are. im hoping for the lightning gun to feature again.

Maybe DLC-guns? Like the boltgun and the flamethrower in KZ2.


i refuse to pay!



Being in 3rd place never felt so good

I know that my reaction is negative towards anything they've changed from Killzone 2,

but I surely don't hope that when everyone maxes out their rifles they'll all be playing with suppressed version in the end and not showing up on radar.



non-gravity said:

I know that my reaction is negative towards anything they've changed from Killzone 2,

but I surely don't hope that when everyone maxes out their rifles they'll all be playing with suppressed version in the end and not showing up on radar.


except for the horrid aim, what else was chnaged in KZ3?