By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - FPS on Kinect. Controlled with just 1 hand.

thranx said:
Spankey said:

For years people have been coming up with alternative controllers for FPS's, especially on the PC, but nothing has come as close in popularity as the good old mouse and keyboard.


console controllers say hello. In fact all the complaints against kinect  are the same ones used when  console controllers were first used for FPS.

Most shooters thrive on PC.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

Around the Network
Darth Tigris said:

When I consider pics of these two games, Kinect for a FP game seems even cooler.

Singularity is garbage, IMO. But it could work with BioShock well.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

thranx said:
Mummelmann said:
thranx said:
Reasonable said:
thranx said:
Oblivion86 said:
thranx said:
Reasonable said:

Gotta say that looks fake to me.  Colour me surprised otherwise, but I don't see any movement correlation between the character movement and the player.  He seems to be shooting but I don't see how he's making those very fast, smooth turns and forward/back movements while apparently sitting still.

He might be triggering the shooting but I'm suspicious there's some other input or macro handling the movement.  I've used Kinect that looks pretty suspicous vs normal movement needed to register an input based on my experience and how he's moving.

I'll have to file this under disbelief for now and await further evidence.


"One handed operation of a FPS (First Person Shooter) using the Kinect Sensor.
MaxFPS is a high speed kinematic tracker; one hand (yes only one) is used for direction control (turn right/left), forward/reverse (variable speed), look (and target) up/down, jump, change weapon, fire and continues fire.
Designed by Bill Maxwell."

 

Seems like what is going on in the vid. Any specific times on the vid that it seems like things are out of wack? It looked pretty legit to me. Hopefuly it is legit as it shows people are already over coming the "limitaions" of kinect.


Yeah it is only using the depth senor, after they include the RGB and Infared for full body tracking improved gestures, I can see ALOT of exceptional possibilities.

if he is controlling the forward backward movement ith how far your hand is from your body that is a pretty smart idea. I think that is what he is doing. And the quick down movement for changing weapons also loks fairly good


I was wondering that - but his movements are tiny and he's getting very fine control.  Playing Kinect with Joyride for example you seem to need much more movement to get that kind of fine tuning.  He's hardly moving.

I guess the other issue for me is how much is based on addition PC processing power here and how reasonable is it (pardon the pun) to add this code alongside game code on 360 itself?

My other main issue is my normal one with hands free - why bother?  Holding your hand forward/back etc for a 3 hour FPS session sure isn't going to be as good as sitting back with a gamepad in your lap.  Unless it's better with Kinect - and at the moment they're just to trying to get it equal - then I see no reason to use it.

Form and function for me.  If Kinect is superior input then fine - for example it is for Dance Central and Adventures - but if its inferior then its a gimmick - for example using Kinect for Joyride is a gimmick, its a noticably worse control scheme just for the sake of doing it vs using a gamepad or wheel.

I'm sure more will surface - but right now the desire to support an FPS with Kinect for me is a bit pointless as I see no reason to want to use it for real other than fun factor gimmick.


At 2:17 he states it uses less than 1% of its processor for tracking. I don't know if that is a lot, but it sure doesn't sound like a lot.

If you just aren't interested in Kinect FPS why bother with this thread? You may not like the immersion it may offer, but from the looks of things plenty of other people do. No need to call it a gimmick just cause you do not like it. Some of us like to get up and move around when we play games. Same reason I like wii fps, wich i usually have my arms in the air for. In fact the controls are extremly similar to wii fps, just without the analog stick.

I think he's thinking what I'm thinking; if it doesn't present any advantage over existing control schemes (with the keyboard and mouse throning at the top) then why bother? Just to move around? Fine if that's your cup of tea but realise that some of us actually look for improvement and not simply something being different. Kinect is a cool concept and has it's uses but FPS games will not be superior with it, a fact that this video did nothing to debunk.

I guess your missing the point. To some of us that is improvement, you know more immersion, physical interaction. That kind of stuff. It presents the advantage of more immersion and more physical movement. It may eventually be more precise also, but I think that will have to wait for kinect 2.0. How can you say it won't be a supperior experience? Have you played this yet? Any fps on kinect yet? I think its more the fact that some of you seem so blind to possibilities it has to offer and try to dismiss it as fake, or a gimmick when you have nothing to base that on.

Oh please.  Spare me this kind of reply.  I'm interested in Kinect for FPS but I'm not going to go "wow, FPS that isn't as good but I can pretend I'm doing a shotgun shuck to reload" just becuase it's Kinect.  I have a 360 and I've played games that are great on Kinect - Dance Central - and games that are a gimmick -  joyride.

A gimmick is doing it because you can, not because its the right/best way.  Right now for something like Joyride Kinect is a gimmick.  Kids will have fun with it, which is fine, but it remains a gimmick.  Right now based on the evidence an FPS on Kinect is in the same place.

BTW given a gamepad isn't as accurate as a mouse/keyboard yet I wouldn't hold your breath for Kinect to become the most accurate way to play an FPS anytime soon - i.e. not even Kinect 2.0.

I can't see any device being a universal interface for all game types but I'm always interested to see if something new is going to be worthwhile or not.  If Kinect for FPS is worthwhile then I'm in.  But until then I will be critical, because that's the driver to improve.

If we all just accept anything new because it's new and ignore flaws vs the proven approaches then improvement would be slow and we'd be chumps for doing so TBH.

As for extrapolating that's pretty easy actually.  You can do it yourself.  Watch that video, watch how he's moving, sitting rigid, imagine doing that for 3 hours, or reloading like that for 3 hours.  Easy to do and for most of us it wouldn't be pleasant.

I want Kinect to be put to good use, not poor use just because it's there and a company want's me to buy it.

Again, form and function.  I want the best form/function for the job in hand, not a gimmick .



Try to be reasonable... its easier than you think...

Reasonable said:
thranx said:
Mummelmann said:
thranx said:
Reasonable said:
thranx said:
Oblivion86 said:
thranx said:
Reasonable said:

Gotta say that looks fake to me.  Colour me surprised otherwise, but I don't see any movement correlation between the character movement and the player.  He seems to be shooting but I don't see how he's making those very fast, smooth turns and forward/back movements while apparently sitting still.

He might be triggering the shooting but I'm suspicious there's some other input or macro handling the movement.  I've used Kinect that looks pretty suspicous vs normal movement needed to register an input based on my experience and how he's moving.

I'll have to file this under disbelief for now and await further evidence.


"One handed operation of a FPS (First Person Shooter) using the Kinect Sensor.
MaxFPS is a high speed kinematic tracker; one hand (yes only one) is used for direction control (turn right/left), forward/reverse (variable speed), look (and target) up/down, jump, change weapon, fire and continues fire.
Designed by Bill Maxwell."

 

Seems like what is going on in the vid. Any specific times on the vid that it seems like things are out of wack? It looked pretty legit to me. Hopefuly it is legit as it shows people are already over coming the "limitaions" of kinect.


Yeah it is only using the depth senor, after they include the RGB and Infared for full body tracking improved gestures, I can see ALOT of exceptional possibilities.

if he is controlling the forward backward movement ith how far your hand is from your body that is a pretty smart idea. I think that is what he is doing. And the quick down movement for changing weapons also loks fairly good


I was wondering that - but his movements are tiny and he's getting very fine control.  Playing Kinect with Joyride for example you seem to need much more movement to get that kind of fine tuning.  He's hardly moving.

I guess the other issue for me is how much is based on addition PC processing power here and how reasonable is it (pardon the pun) to add this code alongside game code on 360 itself?

My other main issue is my normal one with hands free - why bother?  Holding your hand forward/back etc for a 3 hour FPS session sure isn't going to be as good as sitting back with a gamepad in your lap.  Unless it's better with Kinect - and at the moment they're just to trying to get it equal - then I see no reason to use it.

Form and function for me.  If Kinect is superior input then fine - for example it is for Dance Central and Adventures - but if its inferior then its a gimmick - for example using Kinect for Joyride is a gimmick, its a noticably worse control scheme just for the sake of doing it vs using a gamepad or wheel.

I'm sure more will surface - but right now the desire to support an FPS with Kinect for me is a bit pointless as I see no reason to want to use it for real other than fun factor gimmick.


At 2:17 he states it uses less than 1% of its processor for tracking. I don't know if that is a lot, but it sure doesn't sound like a lot.

If you just aren't interested in Kinect FPS why bother with this thread? You may not like the immersion it may offer, but from the looks of things plenty of other people do. No need to call it a gimmick just cause you do not like it. Some of us like to get up and move around when we play games. Same reason I like wii fps, wich i usually have my arms in the air for. In fact the controls are extremly similar to wii fps, just without the analog stick.

I think he's thinking what I'm thinking; if it doesn't present any advantage over existing control schemes (with the keyboard and mouse throning at the top) then why bother? Just to move around? Fine if that's your cup of tea but realise that some of us actually look for improvement and not simply something being different. Kinect is a cool concept and has it's uses but FPS games will not be superior with it, a fact that this video did nothing to debunk.

I guess your missing the point. To some of us that is improvement, you know more immersion, physical interaction. That kind of stuff. It presents the advantage of more immersion and more physical movement. It may eventually be more precise also, but I think that will have to wait for kinect 2.0. How can you say it won't be a supperior experience? Have you played this yet? Any fps on kinect yet? I think its more the fact that some of you seem so blind to possibilities it has to offer and try to dismiss it as fake, or a gimmick when you have nothing to base that on.

Oh please.  Spare me this kind of reply.  I'm interested in Kinect for FPS but I'm not going to go "wow, FPS that isn't as good but I can pretend I'm doing a shotgun shuck to reload" just becuase it's Kinect.  I have a 360 and I've played games that are great on Kinect - Dance Central - and games that are a gimmick -  joyride.

A gimmick is doing it because you can, not because its the right/best way.  Right now for something like Joyride Kinect is a gimmick.  Kids will have fun with it, which is fine, but it remains a gimmick.  Right now based on the evidence an FPS on Kinect is in the same place.

Based on what evidence? You mean your opinion, myself and plenty of others see the potential for kinect fps in this thread. PLlease tell me what makes it a gimmick? I thnkk most of us in this thread realise this FPS was designed for controller use and kinect controlls are tacked on, but it shows us the potentail of what can be done perhaps when a game is made from the ground up. More so it shows an easy way to move in an FPS world which I have constanyly been told couldn't be done with kinect.

BTW given a gamepad isn't as accurate as a mouse/keyboard yet I wouldn't hold your breath for Kinect to become the most accurate way to play an FPS anytime soon - i.e. not even Kinect 2.0.

Given that a controller isn't as accurate as a keyboard and mouse it doesn't really matter. Its about what is more appealling to the end user. The same reason most people prefer to game on a console rather than a key board. Isn't the wii mote more accurate than the mouse? If so I see no reason for kinect 2.0 not to be, with a better resolution.

I can't see any device being a universal interface for all game types but I'm always interested to see if something new is going to be worthwhile or not.  If Kinect for FPS is worthwhile then I'm in.  But until then I will be critical, because that's the driver to improve.

If we all just accept anything new because it's new and ignore flaws vs the proven approaches then improvement would be slow and we'd be chumps for doing so TBH.

As for extrapolating that's pretty easy actually.  You can do it yourself.  Watch that video, watch how he's moving, sitting rigid, imagine doing that for 3 hours, or reloading like that for 3 hours.  Easy to do and for most of us it wouldn't be pleasant.

The wii says hello here, habe you heard of it? When I play fps on my wii, my sitting and arm positions are in almost the same exact position and I seem to handle those fine.

I want Kinect to be put to good use, not poor use just because it's there and a company want's me to buy it.

Again, form and function.  I want the best form/function for the job in hand, not a gimmick .

And again it would offer far more immerssion than what is on the table. Form and function after all.





NYANKS said:
Mummelmann said:

I look at the video and I see clunky, slow movement with poor precision. Not an improvement over keyboard and mouse. And that's all I'm saying.


I'm not convinced Kinect can do it without being incredibly awkward at worst and unnatural at best.

Since when is a Keyboard and Mouse not awkward and natural?



Its libraries that sell systems not a single game.

Around the Network
thx1139 said:
NYANKS said:
Mummelmann said:

I look at the video and I see clunky, slow movement with poor precision. Not an improvement over keyboard and mouse. And that's all I'm saying.


I'm not convinced Kinect can do it without being incredibly awkward at worst and unnatural at best.

Since when is a Keyboard and Mouse not awkward and natural?

For shooters? If so, then, uhhh, for many people?



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

Darth Tigris said:
Mummelmann said:
Darth Tigris said:
Mummelmann said:

So this is how it is then; if this video does not convince me or someone else that Kinect is the best way to play FPS (and probably all other games) we are haters and refuse to admit how baffled we are at how astonishingly this works?

My god this place is full of conspiracy theorists, its like being in a Robert Ludlum novel...


Best?  No.  Definitely playable?  Yes.


Agreed, and that was my whole point. Thank you!

Its fun doing something different sometimes but as a rule I think I'll stick to keyboard and mouse for a while longer.


So you're one of the ones that doesn't even want to play them with a controller, eh?  But many do, as they have adjusted to be better played with a controller.  I'd expect the same here.


Are you suggesting that gamepads are better for FPS controls?

Gamepads are no match for mouse and keyboard when it comes to precision, speed, sensitivity and possible key mapping (which is why a lot of consoles have such clunky menu systems).



Ok, if they are able to accomplish something like this, it would be nothing but epic, but the last several days, all I hear is complete and total bitching about the little lag there is in this fps and not in that fps...won't this make the delay worse?



Money can't buy happiness. Just video games, which make me happy.

Mummelmann said:
Darth Tigris said:
Mummelmann said:
Darth Tigris said:
Mummelmann said:

So this is how it is then; if this video does not convince me or someone else that Kinect is the best way to play FPS (and probably all other games) we are haters and refuse to admit how baffled we are at how astonishingly this works?

My god this place is full of conspiracy theorists, its like being in a Robert Ludlum novel...


Best?  No.  Definitely playable?  Yes.


Agreed, and that was my whole point. Thank you!

Its fun doing something different sometimes but as a rule I think I'll stick to keyboard and mouse for a while longer.


So you're one of the ones that doesn't even want to play them with a controller, eh?  But many do, as they have adjusted to be better played with a controller.  I'd expect the same here.


Are you suggesting that gamepads are better for FPS controls?

Gamepads are no match for mouse and keyboard when it comes to precision, speed, sensitivity and possible key mapping (which is why a lot of consoles have such clunky menu systems).

How exactly does that video prove you have more control on a computer?  All of those movements can be completed using the analog sticks...it all just depends on how much practice you have.



Money can't buy happiness. Just video games, which make me happy.

Baalzamon said:
Mummelmann said:
Darth Tigris said:
Mummelmann said:
Darth Tigris said:
Mummelmann said:

So this is how it is then; if this video does not convince me or someone else that Kinect is the best way to play FPS (and probably all other games) we are haters and refuse to admit how baffled we are at how astonishingly this works?

My god this place is full of conspiracy theorists, its like being in a Robert Ludlum novel...


Best?  No.  Definitely playable?  Yes.


Agreed, and that was my whole point. Thank you!

Its fun doing something different sometimes but as a rule I think I'll stick to keyboard and mouse for a while longer.


So you're one of the ones that doesn't even want to play them with a controller, eh?  But many do, as they have adjusted to be better played with a controller.  I'd expect the same here.


Are you suggesting that gamepads are better for FPS controls?

Gamepads are no match for mouse and keyboard when it comes to precision, speed, sensitivity and possible key mapping (which is why a lot of consoles have such clunky menu systems).

How exactly does that video prove you have more control on a computer?  All of those movements can be completed using the analog sticks...it all just depends on how much practice you have.


That right there is impossible on a gamepad, it would be too slow, too unprecise and have lacking feedback/feel to accomplish it. FPS games on consoles and FPS games on PC play very differently and there's a reason for this.