thranx said:
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Most shooters thrive on PC.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
thranx said:
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Most shooters thrive on PC.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
| Darth Tigris said: When I consider pics of these two games, Kinect for a FP game seems even cooler.
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Singularity is garbage, IMO. But it could work with BioShock well.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
thranx said:
I guess your missing the point. To some of us that is improvement, you know more immersion, physical interaction. That kind of stuff. It presents the advantage of more immersion and more physical movement. It may eventually be more precise also, but I think that will have to wait for kinect 2.0. How can you say it won't be a supperior experience? Have you played this yet? Any fps on kinect yet? I think its more the fact that some of you seem so blind to possibilities it has to offer and try to dismiss it as fake, or a gimmick when you have nothing to base that on. |
Oh please. Spare me this kind of reply. I'm interested in Kinect for FPS but I'm not going to go "wow, FPS that isn't as good but I can pretend I'm doing a shotgun shuck to reload" just becuase it's Kinect. I have a 360 and I've played games that are great on Kinect - Dance Central - and games that are a gimmick - joyride.
A gimmick is doing it because you can, not because its the right/best way. Right now for something like Joyride Kinect is a gimmick. Kids will have fun with it, which is fine, but it remains a gimmick. Right now based on the evidence an FPS on Kinect is in the same place.
BTW given a gamepad isn't as accurate as a mouse/keyboard yet I wouldn't hold your breath for Kinect to become the most accurate way to play an FPS anytime soon - i.e. not even Kinect 2.0.
I can't see any device being a universal interface for all game types but I'm always interested to see if something new is going to be worthwhile or not. If Kinect for FPS is worthwhile then I'm in. But until then I will be critical, because that's the driver to improve.
If we all just accept anything new because it's new and ignore flaws vs the proven approaches then improvement would be slow and we'd be chumps for doing so TBH.
As for extrapolating that's pretty easy actually. You can do it yourself. Watch that video, watch how he's moving, sitting rigid, imagine doing that for 3 hours, or reloading like that for 3 hours. Easy to do and for most of us it wouldn't be pleasant.
I want Kinect to be put to good use, not poor use just because it's there and a company want's me to buy it.
Again, form and function. I want the best form/function for the job in hand, not a gimmick .
Try to be reasonable... its easier than you think...
Reasonable said:
Oh please. Spare me this kind of reply. I'm interested in Kinect for FPS but I'm not going to go "wow, FPS that isn't as good but I can pretend I'm doing a shotgun shuck to reload" just becuase it's Kinect. I have a 360 and I've played games that are great on Kinect - Dance Central - and games that are a gimmick - joyride. A gimmick is doing it because you can, not because its the right/best way. Right now for something like Joyride Kinect is a gimmick. Kids will have fun with it, which is fine, but it remains a gimmick. Right now based on the evidence an FPS on Kinect is in the same place. Based on what evidence? You mean your opinion, myself and plenty of others see the potential for kinect fps in this thread. PLlease tell me what makes it a gimmick? I thnkk most of us in this thread realise this FPS was designed for controller use and kinect controlls are tacked on, but it shows us the potentail of what can be done perhaps when a game is made from the ground up. More so it shows an easy way to move in an FPS world which I have constanyly been told couldn't be done with kinect. BTW given a gamepad isn't as accurate as a mouse/keyboard yet I wouldn't hold your breath for Kinect to become the most accurate way to play an FPS anytime soon - i.e. not even Kinect 2.0. Given that a controller isn't as accurate as a keyboard and mouse it doesn't really matter. Its about what is more appealling to the end user. The same reason most people prefer to game on a console rather than a key board. Isn't the wii mote more accurate than the mouse? If so I see no reason for kinect 2.0 not to be, with a better resolution. I can't see any device being a universal interface for all game types but I'm always interested to see if something new is going to be worthwhile or not. If Kinect for FPS is worthwhile then I'm in. But until then I will be critical, because that's the driver to improve. If we all just accept anything new because it's new and ignore flaws vs the proven approaches then improvement would be slow and we'd be chumps for doing so TBH. As for extrapolating that's pretty easy actually. You can do it yourself. Watch that video, watch how he's moving, sitting rigid, imagine doing that for 3 hours, or reloading like that for 3 hours. Easy to do and for most of us it wouldn't be pleasant. The wii says hello here, habe you heard of it? When I play fps on my wii, my sitting and arm positions are in almost the same exact position and I seem to handle those fine. I want Kinect to be put to good use, not poor use just because it's there and a company want's me to buy it. Again, form and function. I want the best form/function for the job in hand, not a gimmick . And again it would offer far more immerssion than what is on the table. Form and function after all. |
NYANKS said:
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Since when is a Keyboard and Mouse not awkward and natural?
Its libraries that sell systems not a single game.
thx1139 said:
Since when is a Keyboard and Mouse not awkward and natural? |
For shooters? If so, then, uhhh, for many people?
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
Darth Tigris said:
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Are you suggesting that gamepads are better for FPS controls?
Gamepads are no match for mouse and keyboard when it comes to precision, speed, sensitivity and possible key mapping (which is why a lot of consoles have such clunky menu systems).
Ok, if they are able to accomplish something like this, it would be nothing but epic, but the last several days, all I hear is complete and total bitching about the little lag there is in this fps and not in that fps...won't this make the delay worse?
Money can't buy happiness. Just video games, which make me happy.
Mummelmann said:
Gamepads are no match for mouse and keyboard when it comes to precision, speed, sensitivity and possible key mapping (which is why a lot of consoles have such clunky menu systems). |
How exactly does that video prove you have more control on a computer? All of those movements can be completed using the analog sticks...it all just depends on how much practice you have.
Money can't buy happiness. Just video games, which make me happy.
Baalzamon said:
How exactly does that video prove you have more control on a computer? All of those movements can be completed using the analog sticks...it all just depends on how much practice you have. |
That right there is impossible on a gamepad, it would be too slow, too unprecise and have lacking feedback/feel to accomplish it. FPS games on consoles and FPS games on PC play very differently and there's a reason for this.