jarrod said:
| Mr Khan said:
It certainly felt unorthodox, in spite of being an essential clone of Super Metroid as far as gameplay went. Now i don't recall critical response at all because i wasn't paying any attention to the gaming media back then, but it seemed to me that the response was lacklustre, especially compared to Prime (but given that Prime has never been surpassed in gaming altogether, that's not anything to be ashamed of)
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It got blasted for being linear, story driven and Adam always talking to you and giving you access to new areas while closing old ones (sound familiar?). It definitely got overshadowed by Prime too, despite being the far better game imo.
Zero Mission was somewhat better received iirc, but being a remake probably held it back to some degree. I've never actually seen total sales (shipments) though, I have to imagine it at least cleared a million?
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I wish you guys would at least try to look this stuff up.
http://www.metacritic.com/game/game-boy-advance/metroid-zero-mission
Zero Mission actually reviewed worse than Fusion did, with six more reviews. Again, Fusion reviewed fantastically for a handheld, Zero Mission less so. Zero Mission both didn't review as well and didn't sell as well; it was not received as well as Fusion by any metric. If it was considered an "imporvement" then it was considered an improvement by a band too narrow to be considered relevant on a larger scale.
I don't know shipment numbers but VGChartz used to have Zero Mission listed at just over 500k; I don't know why it's not anymore.