boilermaker11 said:
I could have sworn that more market share would result in higher sales for games (depending on the game of course). Am I confused? Anyway, to your entire post, I rebutt with, exclusivity sells consoles. Check back to 2001 when FFX and MGS2 came out. And also, a more polished and complete game will also garner sales. Sure, it would cost more to optimize for the PS3, but if the PS3 gets the best version due to that optimization, wouldn't that sway users into buying it? Don't talk about Madden and the Orange Box, because EA has proven time and time again that they can't code for the PS3 worth shit. |
If you're saying that my post somehow states that higher market share doesn't result in more sales for games, then yes, you are confused. Regardless of whether PS3 or 360 has more sales, at this point in time, it's very clear that BOTH systems have too many users to exclude them from your plans if you are a developer working on a $30 million game. Why limit yourself to only a fraction of the market?
The idea that "exclusivity sells consoles" is not a rebuttal to my post, nor is it at odds with what I have said. My point was simply that, with the 360 market being too large to ignore (regardless of whether it ends up being bigger or smaller than the PS3 market), system exclusive development is NOT going to be the path taken by the big developers. They're going to make their games for multiple systems whenever possible. This isn't just a guess - it's clear that it's already happening.
You talk about making the PS3 version better so that it will sell better than its 360 counterpart. Well, it should be fairly obvious why developers aren't doing that... they would be spending a ton of extra money so that they can better compete with THEMSELVES. Multi-platform developers have no interest in seeing the majority of their users move to PS3 (if anything, they'd probably prefer the 360 to dominate, as it would simplify their development even farther). And they certainly have no interest in making their games compete against themselves by pumping millions more into each title.
That's where the 90% comes in. If a company can build a game for the 360 and port it "directly" to the PS3 so that it's 90% as good on that platform, it doesn't make sense to spend millions more to go back and optimize it for the PS3 so that it matches the 360 version exactly. Furthermore, it doesn't make sense to pump an even greater amount into really making the title take advantage of the PS3, including new art assets, programming, etc., when doing so will not increase your sales on that platform a proportional amount. Making two entirely different implementations of the same game for 2 different systems does not make smart business sense, and that's why companies aren't doing it.
EA has some of the best programmers in the world. It isn't that their programmers are incapable of making these games work well on the PS3. It's simply that it doesn't make smart business sense to spend the extra time and money it would take to do it. If you're a programmer, then you should appreciate that writing for these platforms takes very different design strategies. Fortunately for these companies, they can make the PS3 pretend to be a 360 and cut their costs while losing only a small amount of performance (and sales).