leatherhat said:
1. Outside of the DS touchscreen handhelds rarely have any unique features. And with the DS they are hardly ever utilized.
2 The cheaper cost of handheld development allows for games to be made that wouldn't see the light of day on consoles. Megaman Legends 3 for instance.
3. Sales wise the DS won but their game libraries are pretty much equal
Really handhelds have always had console like games on the go. Thats been their bread and butter. The only difference is they are usually a generation or two behind- GBA getting SNES style games for instance. Its the pleasure of getting console games in a portable fashion as well as knowing that devs can afford to take bigger risks since the stakes are lower.
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1. The smaller screen, battery life and portable nature by themselves are unique features, making handhelds by default suited to games supposed to be played in short bursts. That's one of the main reasons you see so many small minigames on products like the iPhone (but let's leave that one out of this). I'm not going to comment on you 'on the DS they're hardly ever utilized' remark, as everyone knows that's simpy not true.
2. True, but if you're going to make portable versions of console games, these cheaper costs are going to disappear. Especially if we're talking about powerful systems (like the PSP2's supposed to be). Unless you figure a PSP2 Ucharted is going to be cheap to develop.
3. You're just wrong there. Yes obviously their libraries share similarities, but just look at DS' biggest games vs PSP's. The numbers speak for themselves. Do you have any idea how much games like Brain Age, Nintendogs, New SMB or Animal Crossing have sold? Compare that to PSP's flagship titles. Not just the numbers, but the types of games, too.
But let's not make this into a DS versus PSP debate, I merely used the DS as an example, this thread's about PSP2.