Cheebee said:
1. The smaller screen, battery life and portable nature by themselves are unique features, making handhelds by default suited to games supposed to be played in short bursts. That's one of the main reasons you see so many small minigames on products like the iPhone (but let's leave that one out of this). I'm not going to comment on you 'on the DS they're hardly ever utilized' remark, as everyone knows that's simpy not true. 2. True, but if you're going to make portable versions of console games, these cheaper costs are going to disappear. Especially if we're talking about powerful systems (like the PSP2's supposed to be). Unless you figure a PSP2 Ucharted is going to be cheap to develop. 3. You're just wrong there. Yes obviously their libraries share similarities, but just look at DS' biggest games vs PSP's. The numbers speak for themselves. Do you have any idea how much games like Brain Age, Nintendogs, New SMB or Animal Crossing have sold? Compare that to PSP's flagship titles. Not just the numbers, but the types of games, too. But let's not make this into a DS versus PSP debate, I merely used the DS as an example, this thread's about PSP2. |
Capcom said that they didn't expect 3ds development to be cost much more than ds development- same should hold true for psp2.
In terms of sales ds won- as everyone knows- but were talking quality here.
So to stay on topic what games do you want to see on psp2?
Time for hype







