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Forums - Gaming - A question to Elder Scrolls fans!

marciosmg said:


Im a kind of guy that likes to do as much as possible in the game before beating it.

Me too, but when doing everything else first makes the endgame tedious, I'm willing to change it up.  Before I found FranMMMOOO I always did the main quest first, then went on to the sidequests: this spared me facing undying atronachs in Paradise.



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marciosmg said:
lestatdark said:
marciosmg said:
lestatdark said:

After playing OOO's mod extensively (over 300hundred hours), I can't see myself going back to the old enemy scaling system.

Nothing beats wandering the outskirts of Imperial City, entering a random cavern, finding out that it's loaded with amazon warriors that are level 30 and that will destroy your level 1 character in a single hit xD.

It's not only until much, much later in the game, when you actually have a chance against them, that you find out that it's the lair of one of the most powerful forces in OOO's mod, Wisdom Of Nature, which has part of the Pegasus Set, also another of the most powerful ones in the mod.

It really adds a whole new layer of challenge and authenticity to Oblivion


You talked and talked and didnt answer my question.

What about level scaling only on the main quest?

OOO's mod also addressed the main quest, so that also meant no level scaling during the main quest.

That made some parts of the MQ actually challenging, like storming the Mythic Dawn Shrine, the fight against Mankar or the Defense of Bruma mission, since the enemies inside the Great Gate were of a very high level and the time limit for the siege engine was extremely strict.

So yeah, I would rather not have level scaling for the main quest. In fact, I would love Bethesda for the rest of my life if they let Jorge Oscuro design the overall mechanic of the game

Ah, ok. Wasnt he hired by Bethesda or something?

Yup, to work with Obsidian in the development of Fallout: New Vegas. It was he who designed the hardcore mode as well.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

noname2200 said:
marciosmg said:


Im a kind of guy that likes to do as much as possible in the game before beating it.

Me too, but when doing everything else first makes the endgame tedious, I'm willing to change it up.  Before I found FranMMMOOO I always did the main quest first, then went on to the sidequests: this spared me facing undying atronachs in Paradise.

Oh man, I haven't seen that designation in a couple of years XD.

FCOM Convergence sounds nicer



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
marciosmg said:
lestatdark said:
marciosmg said:
lestatdark said:

After playing OOO's mod extensively (over 300hundred hours), I can't see myself going back to the old enemy scaling system.

Nothing beats wandering the outskirts of Imperial City, entering a random cavern, finding out that it's loaded with amazon warriors that are level 30 and that will destroy your level 1 character in a single hit xD.

It's not only until much, much later in the game, when you actually have a chance against them, that you find out that it's the lair of one of the most powerful forces in OOO's mod, Wisdom Of Nature, which has part of the Pegasus Set, also another of the most powerful ones in the mod.

It really adds a whole new layer of challenge and authenticity to Oblivion


You talked and talked and didnt answer my question.

What about level scaling only on the main quest?

OOO's mod also addressed the main quest, so that also meant no level scaling during the main quest.

That made some parts of the MQ actually challenging, like storming the Mythic Dawn Shrine, the fight against Mankar or the Defense of Bruma mission, since the enemies inside the Great Gate were of a very high level and the time limit for the siege engine was extremely strict.

So yeah, I would rather not have level scaling for the main quest. In fact, I would love Bethesda for the rest of my life if they let Jorge Oscuro design the overall mechanic of the game

Ah, ok. Wasnt he hired by Bethesda or something?

Yup, to work with Obsidian in the development of Fallout: New Vegas. It was he who designed the hardcore mode as well.

He didnt do a great job there.

It wasnt bad. Just annoying and not challenging at all.



www.jamesvandermemes.com

marciosmg said:
lestatdark said:
marciosmg said:
lestatdark said:
marciosmg said:
lestatdark said:

After playing OOO's mod extensively (over 300hundred hours), I can't see myself going back to the old enemy scaling system.

Nothing beats wandering the outskirts of Imperial City, entering a random cavern, finding out that it's loaded with amazon warriors that are level 30 and that will destroy your level 1 character in a single hit xD.

It's not only until much, much later in the game, when you actually have a chance against them, that you find out that it's the lair of one of the most powerful forces in OOO's mod, Wisdom Of Nature, which has part of the Pegasus Set, also another of the most powerful ones in the mod.

It really adds a whole new layer of challenge and authenticity to Oblivion


You talked and talked and didnt answer my question.

What about level scaling only on the main quest?

OOO's mod also addressed the main quest, so that also meant no level scaling during the main quest.

That made some parts of the MQ actually challenging, like storming the Mythic Dawn Shrine, the fight against Mankar or the Defense of Bruma mission, since the enemies inside the Great Gate were of a very high level and the time limit for the siege engine was extremely strict.

So yeah, I would rather not have level scaling for the main quest. In fact, I would love Bethesda for the rest of my life if they let Jorge Oscuro design the overall mechanic of the game

Ah, ok. Wasnt he hired by Bethesda or something?

Yup, to work with Obsidian in the development of Fallout: New Vegas. It was he who designed the hardcore mode as well.

He didnt do a great job there.

It wasnt bad. Just annoying and not challenging at all.

I've yet to play New Vegas



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

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I hope they have a system for the main quests like with each new one you get they just get much harder and difficult to complete so it kind of encourages you to do the side quests and stuff just that much more.



"Defeating a sandwich, only makes it tastier." - Virginia

No scaling, and they better fix the level up system. Unless you're a neurotic obsessive you cannot get 5 for your chosen stats per level. Its a load a crap and when level scaling is added into it, it just makes the game a million times worse.



the level scaling in oblivion was my biggest problem with the game.



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FaRmLaNd said:

No scaling, and they better fix the level up system. Unless you're a neurotic obsessive you cannot get 5 for your chosen stats per level. Its a load a crap and when level scaling is added into it, it just makes the game a million times worse.

See, my problem with the levelling system was more that it actively punished players who chose non-combat roles as their major skills, since your enemies weren't exactly receptive to your golden tongue...



The level scaling in Oblivion kept me from playing more than a few hours of the 360 version.

Get rid of it.