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Forums - Gaming - Castlevania: Lords of Shadow is great. Let's talk about it.

Really, this game is just super duper. Let's talk about what makes it super duper, and also why I like it so much.

DISCLAIMER: I am only in Chapter 8, and would prefer not to have the story spoiled for me (though I have a very good idea of where this is going). If you have to post spoilers in this topic, refer to this post: http://gamrconnect.vgchartz.com/post.php?id=3674445 And mark your spoilers!

Now, let's talk.

The first thing that makes Lords of Shadow awesome is that it is a good, hard game. I've died a few times in it, which wasn't true in any other 3D Castlevania, or pretty much any other 3D beat-em-up released this year on Normal (even Bayonetta had me dying fewer times than this one). The enemies hit like Castlevania enemies, and even the base-level werewolves can knock you stupid if you aren't careful. This feels more like a traditional Castlevania than an Igavania, and that's a great change of pace!

 


Even these little bastards can hurt you.

 

The second thing that makes Lords of Shadow great is that the combat system differentiates itself from its peers. Everything feels slightly different in terms of base mechanics, yes, and I like the transition into aerial combos in this game better than most, but that's beside the point - the Focus system feeding your magic powers (which are usually the only way to heal, and therefore the only way to survive) means that you have to be willing to take great risks in combos while avoiding damage as much as possible. It creates a game environment where turtling is pointless (and often impossible, since most enemies have at least one unblockable attack), the action is fast, and you will howl in anguish whenever you take a hit.

The third thing is that this is a return to a Classicvania model, like I mentioned above, where the focus of the game is on the platforming and the action. Oh, there are RPG and  exploration elements, of course, but they are ancillary to the point of the gameplay, which is good, difficult action and fun platforming with some hair-raising jumps. The game takes cues from God of War, Devil May Cry, ICO, Shadow of the Colossus, Prince of Persia - but the most important cues it takes is applying these concepts in the spirit of the Castlevanias that came before Symphony of the Night. In a sense, this is what Castlevania 64/Lament of Innocence/Curse of Darkness should have been.

Remember when giant spiders were creatures to fear? Now they are! Again!

One especially nice thing about Lords of Shadow is that it brings a distinctly European sensibility into the game world. Not just in terms of design and plot (it deals much more respectably with vampire lore than any previous Castlevania, and feels much more genuine to anyone who reads classic literature of the sort), but also in terms of tone. Lords of Shadow is a game that takes itself seriously but not too seriously, and every once in a while it will wink at the player to remind them "Hey, you know this is supposed to be a lot of fun, right? Here, have a double-take."

Castlevania: Lords of Shadow is a delight to play and I really like playing it as a result.

So let's talk about it.



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excellent graphics



Good graphics, nothing else was that good or anywhere near as good as the 2D castlevania's. A lot of it felt like "trial and error" in terms of challenge so to me it felts dumbed down as it lacked the skill mastering that you had to do in the 2D one's. If it wasn't called Castlevania I would like it much more.



Rob-Ot said:

Good graphics, nothing else was that good or anywhere near as good as the 2D castlevania's. A lot of it felt like "trial and error" in terms of challenge so to me it felts dumbed down as it lacked the skill mastering that you had to do in the 2D one's. If it wasn't called Castlevania I would like it much more.

Exactly as Rob-ot said...this game wasn't called castlevania till E3 2009. Franchise cash in Konami?

And yeah, I agree the graphics were great, but the cost of making them great (static camera) is a pretty poor design choice in 2010.



I am enjoying it so far. Though the camera is taking some time to get used to. Character/enemy models are beautiful IMO.



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I think the game is great. I love the graphics and playablitiy. I do agree it's not Castlevania, it was kinda of added on during development. I think if they made another one from the start, it will reflect more of traditional Castlvania like the music and lore.



I am in chapter VI so far and it's pretty good game but it has its faults too. Camera is pretty horrible sometimes, I also really don't know why same button has dodge and block and this leads to situation where I always dodge. And it also sucks that the game punishes you from sudden deaths. Some puzzles were so poorly designed that I died couple of times and because of this I went to boss battle with half of my health. Also every boss seems to make shockwawe attacks and I hate those. graphics are definititely nice. Combat itself is pretty fun and game has beatifull art. Can't comment story yet but so far it has been pretty standart.



One game that really surprised me this year. Also, don't skip the credits Khuutra!



Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!

I'm not going to spoil anything but it did have Bloody Tears music with in the game. When I heard it I was happy.



I havent read what underneath the thread title because i'm only on chapter 6, dont want to spoil it for myself. i havent played Castlvania before, but imo this is a very good game. i cant comment really until i've finished, but so far i think the level design excellent, the pacing is excellent.

i was concerned that the levels would be too short or too long, but they're just right. the story is good so far. the voice acting is excellent, Patrick Stuart and Rob Carlyle bring a lot to script. i love how you find treasures in dead bodies, very nice touch.

however i agree with KillerMan, i dont think making the dodge button and block the same was a good idea, sometimes you dodge when you want to block. other than that the comat is good, but i think GOW3 battle system is a bit better, but its definitly one of my faviourite games of the year and hopefully the 2nd half dosent dissapoint!