By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Who else is addicted to 'Game Dev Story'!?

Quite possibly the best VGChartz.com-centric game ever.

If you have not played it yet, you owe it to yourself to get a copy. Its on iPhone and Android, and last I checked, was on sale for 100 Yen ($1.21 USD).

The game's premise is very simple: Make and sell video games.

You have to run a company that produces various (or similar depending on what you want to do) types of video games, to publish to market.

To build games, you have to hire staff that can create games in 4 categories: fun, creativity, graphics and sound.

Making good games is tough early on. My highest rated game by Famitsu has only got a measly 18 points (Sega Genesis, Action-Ninja game). Sales can vary depending on genre, among a huge number of other factors. My top selling game reached #8 on Media Create and eventually sold ~225,000 units, which wasn't bad.

At any rate, its a fantastic, addictive game. For $1, you really can't beat it.

If anyone wants to sales data on their games, do it!

 

Heres a video that shows some of the game play:



Back from the dead, I'm afraid.

Around the Network

Okay sold. Looks really cool.



Boutros said:

Okay sold. Looks really cool.

It is very cool.

There's nothing like shipping a game and praying that it does well on the Media Create charts. I still can't break the 100k barrier for first week sales. I assume its because I'm not pushing any games out near the end of the year.Nevertheless, the game is like crack, and you want to play just long enough to ship one more title.

Having said that, I think I'm gonna stick with Game Boy for quite some time. Low cost and a huge number of units shipped.



Back from the dead, I'm afraid.

mrstickball said:
Boutros said:

Okay sold. Looks really cool.

It is very cool.

There's nothing like shipping a game and praying that it does well on the Media Create charts. I still can't break the 100k barrier for first week sales. I assume its because I'm not pushing any games out near the end of the year.Nevertheless, the game is like crack, and you want to play just long enough to ship one more title.

Having said that, I think I'm gonna stick with Game Boy for quite some time. Low cost and a huge number of units shipped.

lol wow the game looks very thorough.

I also like that it seems to be more centered around the Japanese market.



Looks good.

 

Just bought it for iPhone.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

Around the Network

That sounds fantastic. Cool concept for a full-blown HD game methinks. Perhaps a DL only...



Boutros said:
mrstickball said:
Boutros said:

Okay sold. Looks really cool.

It is very cool.

There's nothing like shipping a game and praying that it does well on the Media Create charts. I still can't break the 100k barrier for first week sales. I assume its because I'm not pushing any games out near the end of the year.Nevertheless, the game is like crack, and you want to play just long enough to ship one more title.

Having said that, I think I'm gonna stick with Game Boy for quite some time. Low cost and a huge number of units shipped.

lol wow the game looks very thorough.

I also like that it seems to be more centered around the Japanese market.

Yes, its heavily Japanese-centered.

Sales data for consoles are entirely based on what they sold in Japan. That is, the Sega Genesis did bad, the SNES did a lot better, the Game Boy is great to dev on, and you have to work on winning over Famitsu.

All genre-type data is based on Japanese preferences. Normally, my games have sold ~200-250k copies for quite some time. I released a fantasy RPG on Game Boy, and went from selling said amount to 570,000 uni5w.



Back from the dead, I'm afraid.

I ends rather quickly but all in all is an incredibly fun title.

Also if you want to create a hit title pretty quickly just go with an Audio/Mystery combo. That was my first Hall of Fame title, scoring a 34/40 and selling over 2M copies. I made it for the Gameboy Advance.

My best seller however was a PS2 title in the Adventure/Fantasy genre, it sold 33M copies and scored a 38/40. Never got a 40/40 title.

 

I named it "Nier".



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

that game is pretty addicting.  I played through the main game twice.  My first studio was called Zim Studios and my second Generator Inc.  I got one hall of fame game on my second playthrough.  However, several of the games sold millions.  I've had one game if not two that sold over 3 million copies during my second playthrough.  Impressing reviewers in that game is tough.  You really need to use boosts(which cost research data) in order of having any chance of getting high reviews.



Fun game probably the only game I need on the iPhone



What I want from a game.

Gameplay > Story > Content > Graphics

Visual Style > Graphics

Smooth Camera, Intuitive Controls

Friction! When everything feels right!