Sensei said:
After many multiplats went better on the X360, I started to actually doubt PS3 had so much potential.
It's a shame a console that came out early can outperform the PS3 in any way. It should always have better looking games no matter if it is hard to code to or not.
Sure, PS3 exclusives look great. But what if Naughty Dog ported Uncharted to the 360? I wonder if it could look even better than it does on the PS3...
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You are joking right?
Many of the best looking multi-plats look better on the PS3. Castlevania LOS, FF 13, are just a few examples. If Uncharted was made on the 360 first of all it would have used Unreal Engine like all other games on the 360. And then you'd have seen a gears of war again.
360 is a lot more easier to program for, so its much more easier to get an overall output from. Which is why moderately good looking games usually look better on the 360 because its easier to program for.
I don't get why people doubt PS3's power. Its been proven time and time and time again that its the most powerful console in terms of both graphics and performance this generation.
Oh btw guys do you know that GoW 3 runs at 44 FPS? Yeah, that's more than what Geow 2 runs, and with better graphics and textures.
PS3 is also the only console(and even the newer PCs have a hard time doing this) to have MLAA as a possible anti-aliasing. And that is a fantastic method of AA btw. Which is done because of cell. Not the GPU. God of war 3 gets this awesome performance because of MLAA.
There are tons of plus points for the PS3. On the downside PS3 can't do foilage as well as 360 something that is evident in games like Red dead redemption and Mafia 2 although even for this there are ways around lmao. Assassins Creed definitely uses the cell though, its an awesome example of a very good looking multi-plat that looks a bit better on the 360, although that's probably because of quincunx AA used in the PS3 version.