It's not an issue. At all.
There will always be new IPs being developed and published. It's unrealistic to expect all of these to have AAA budgets (the kinds that have real marketing budgets and can be found at any retail outlet with no effort), considering that most new IPs are being developed by indie developers with minimal capital.
Keep in mind that most new IPs don't even merit a sequel due to lack of consumer interest and commercial success. Sometimes it's because the game was built on a bad idea or poor design, but in other cases, there simply wasn't enough to make the finished product stand out to win over sales.
As far as AAA budget games (or AA budget or A budget, or B budget...) go, every new IP will not be achieve commercial success, regardless of how much is spent on development and marketing. That's when the reality of basic business kicks in. You can't keep gambling those kinds of budgets away and expect to stay in the game development or publishing business.
Lastly, sequels (or any good sequel) have the tendency to add polish and refinement to what was presumably a good enough product to merit a sequel. Add new stories, new characters and an expansion of the game's universe and most consumers have a compelling enough reason to buy a sequel to a game they particularly enjoyed rather than take a $60 gamble on an untested IP.
Sales reflect this sentiment accordingly, so it's pretty easy to see where the publishers are coming from as well in regards to sequels.