trasharmdsister12 said:
heruamon said:
BTW, how many of you have even PLAYED Brute Force or Freelancer?
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I played a hell of a lot of Brute Force. The sniper chick was awesome. The only thing wrong with the game is Microsoft hailing it to be the next Halo. This was its downfall. As its own identity it would've done great.
It's much like Killzone 1 and Killzone 2. Killzone 1 was hailed a Halo killer. Because of that the standards set for it were skewed and it failed to meet expectations. As a stand alone game it wasn't all that bad. Killzone 2 went and formed its own identity and that much greater for doing so.
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Yeah, She was my favorite character as well…sniping from a distance was so sweet. I remember the one mission to assault the base, and I climbed up the rock outcropping and sniped the crap out of the enemy, while my team mates assaulted the base…it was sweet. The game was worthy of franchise support, but Microsoft didn’t have much experience with it, at the time, and botched it, imho. Regardless, I’m not sure why they continue to ignore the IP now. I didn’t see it on the Official Microsoft trademark list, so I’m wondering if they lost track of it? A 360 Brute Force game would be a 3 million seller with no problem, imho. As for They could Freelancer, use the universe, if not built a new space trader game.
“huaxiong90 on 12/16/10 12:16 GMT
Played the shit out of Freelancer back in the day.
Not Brute Force, though.
Is it on Xbox Live?”
Dunno I didn’t even look, but I don’t think so.
"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."
- From By Schism Rent Asunder
