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Forums - Sony - Why Sony passed on Kinect

zgamer5 said:
OntheEdgeofthemirror said:

Pretty much confirmed what I already knew about kinect, it's limitations are abysmal and it really isn't going to get any better then we've already seen, Sony knows tech, MS doesn't, the fact Sony passed on 3D cameras (having the most experience with camera games) speaks volumes of why it isn't that good for games


sony have always tried to appeal to hardcore and casual, they havent done that a lot this gen to the casual, but the appeal they try to acheive is one of the reasons they didnt continue advanving on the eye toy tech. while ms now are appealing to both we already know by next years line up that its going to hurt a fanbase, even though hardcore kinect titles are coming out, im sure everyone would rather play it with a controller.

I have to ask what hardcore kinect titles, and I think people are getting the wrong idea about causals, kinect launch games maybe okay and fun for the start but they will expect alot more soon, and where Nintendo delivered I don't think MS can, right now MS is hiding behind the wow factor with it's games, people forgive the games because the tech is new in their minds, but in a few months they won't be so forgiving 



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ramses01 said:

Basically, it sounds like Sony wasn't willing to pay to solve the software challenges.  They really can't compete with the amount resources that MS can afford to throw at the software research side to support Kinect.  Plus, Kinect fits with MS' whole natural user interface play.   So just like Sony got extra benefit from using bluray, MS will get extra benefit from kinect.

If you read the article it seems pretty clear that 3D cameras don't really have any extra benefit for gaming, other then the initial wow factor anyways, I'd go so far to say that MS fell for the wow factor themselves and realized too late (if at all) that it isn't going to work like they thought, I think MS thought about marketing while pursuing kinect and kinda forgot about the fact the technology has to work 



PsicloneX said:

will sony still think it was a great idea when people think kinect is next tech and move is now tech?i forone think tat each will have some kind of kinect like tech in their next gen.

Sony already had Kinect like tech last gen...



OntheEdgeofthemirror said:
zgamer5 said:
OntheEdgeofthemirror said:

Pretty much confirmed what I already knew about kinect, it's limitations are abysmal and it really isn't going to get any better then we've already seen, Sony knows tech, MS doesn't, the fact Sony passed on 3D cameras (having the most experience with camera games) speaks volumes of why it isn't that good for games


sony have always tried to appeal to hardcore and casual, they havent done that a lot this gen to the casual, but the appeal they try to acheive is one of the reasons they didnt continue advanving on the eye toy tech. while ms now are appealing to both we already know by next years line up that its going to hurt a fanbase, even though hardcore kinect titles are coming out, im sure everyone would rather play it with a controller.

I have to ask what hardcore kinect titles, and I think people are getting the wrong idea about causals, kinect launch games maybe okay and fun for the start but they will expect alot more soon, and where Nintendo delivered I don't think MS can, right now MS is hiding behind the wow factor with it's games, people forgive the games because the tech is new in their minds, but in a few months they won't be so forgiving 


steel battalion, the star wars games, and many other games, ms showed i think 4 kinect titles at tokyo game show. as for the grab on the casuals it gave it a boost but didnt take much from the wii.



Being in 3rd place never felt so good

OntheEdgeofthemirror said:
ramses01 said:

Basically, it sounds like Sony wasn't willing to pay to solve the software challenges.  They really can't compete with the amount resources that MS can afford to throw at the software research side to support Kinect.  Plus, Kinect fits with MS' whole natural user interface play.   So just like Sony got extra benefit from using bluray, MS will get extra benefit from kinect.

If you read the article it seems pretty clear that 3D cameras don't really have any extra benefit for gaming, other then the initial wow factor anyways, I'd go so far to say that MS fell for the wow factor themselves and realized too late (if at all) that it isn't going to work like they thought, I think MS thought about marketing while pursuing kinect and kinda forgot about the fact the technology has to work 

You are making my point for me.  Sony can't or won't make it work.  MS can through software.  Also, the article was mistaken about the resolution of the camera.  It is not 320x240, it is 640x480 as can be seen from the PC hacks.  Kinect currently only uses lower resolution, but there is no reason it can use the higher resolution.



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i never understand why move controler needed the wierd looking ball end part? was it suppose to look like an icecream cone to attrct the kiddies? couldnt they have not made it look so odd?



fredfuchs said:

i never understand why move controler needed the wierd looking ball end part? was it suppose to look like an icecream cone to attrct the kiddies? couldnt they have not made it look so odd?

because the glowing sphere is very easy to track in 3d, and the algorithm required to do so is not very complex or taxing upon the system, that is why when combined with the gyros and accelerometers and magnetometers move is such a really precise and impressive piece of technology, fact is you forget about the sphere (if you hated it) and grow to love it when you are playing games, just from the immersion you get



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

Interesting read, thanks for posting.

I seem to remember Nintendo saying similar things about 3D camera hardware, it's interesting that Microsoft were the ones to take the plunge and try it.

I did find Kinect to be pretty identicle to the Eyetoy in terms of the actual gaming experience (albeit I've only tried each one for 15 minutes or so, so these are first impressions only). Let's hope some ideas to really take advantage of the 3D camera manifest at some point.



While people may be able to argue that Kinect is superior to the Eye Toy I'm not sure you can say that it is conceptually different. Companies like Sony and Nintendo probably passed on it because they did not believe that it was enough of an improvement to be a central part of their console strategy for this generation. Sony decided to move in a different direction with their Eye-Toy strategy with move, and the result is conceptually different from what the eyetoy or playstation eye was. It will be difficult to determine which company was correct in their decision because of the difference in concept, implementation, and how central the strategy was for each company.



jneul said:
fredfuchs said:

i never understand why move controler needed the wierd looking ball end part? was it suppose to look like an icecream cone to attrct the kiddies? couldnt they have not made it look so odd?

because the glowing sphere is very easy to track in 3d, and the algorithm required to do so is not very complex or taxing upon the system, that is why when combined with the gyros and accelerometers and magnetometers move is such a really precise and impressive piece of technology, fact is you forget about the sphere (if you hated it) and grow to love it when you are playing games, just from the immersion you get

When i started reading your answer i had no idea to expect such a good explaination, thanks for that jneul, i also thought it was just something fancy. and that maybe it would come out with a star wars game, where it changes colour to match your lightsaber... lol