There is no score
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All this demonstrates Polyphony’s time since Gran Turismo 4 has, on the whole, been well spent. There’s a massive amount to see and do, some features we’ve not seen before (the mid-race day/night transitions are beautiful) and the insane amount of detail on the Premium cars will ensure that the game’s Photo Mode will find favour with photography enthusiasts just as much as it would with motorsport fans – GT5 is capable of some amazing looking real-time shots, some of which are dotted about this article and are untouched, straight from the game.
So, gran Turismo 5: finished, complete, perfect. Right?
No, not quite, but it’s pretty damned near close. Gran Turismo 5 is essential gaming for race sim fans, something that will grow with you the more you play. Sure, there’s some visual issues here and there and the game’s UI is fussier than it needs to be, but as a racing game, which is presumably the reason everyone’s buying the game for, it’s unmatched, unrivalled and as comprehensive as you could have ever hoped for. It’s unfair to score the game at this point, though, we’re barely a quarter of the way through A-Spec and less through B and it has continued to get better every step of the way.
But it doesn’t matter anyway – just go and buy it.
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I beg you people to read the entire review at the link below. TheSixthAxis is definitely far more creditable and publish unbiased accurate reviews. Just read the whole thing.
http://www.thesixthaxis.com/2010/11/24/review-gran-turismo-5/









