I'm not sure you'll be able to investigate again, if I recall the order of things has the kills happen last no? So I guess Hat was just lazy and didn't send you a notice.
about the no lynch issue:
_ if there are 2 scums, a misslynch or a kill tonight is the same thing, they win, a correct lynch puts us at 2vs1 tomorow, so 50% chance of winning.
_ If there is 1 scum, then yeah a no lynch does extend us by half a day each time, so we'd need to do it twice. tomorow we'd be at 3vs1, next day we'd end up at 2vs1 and stefl will have a 66% chance of knowing who the scum is (-33% because he could again investigate the dead guy). This assumes he's not dead by that point. -> odds are 66% for the town winning.
_ If there is 1 scum and we misslynch today (20% chance of hitting scum) we're at 2vs1 tomorow with no investigation, so 50% chance.
NB: all these assume stefl isn't scum... if he is then the odds are much lower and he'd basically have won already as we can do nothing but follow his lead, so it's a non issue. Though yeah not getting info today is just about the worst day for the town, because we're at a critical point.
So first question is do we believe there is 1 or 2 scums left?
Second question is, do we want to wait the next investigation? so trading a 25% chance against a 16% chance on the last day.
I personnaly believe there are 2 so i think we're past the point where we can use the no lynch...
If the town believes that there is only one mafia, I think the odds are better to do 2 no lynch and grab the 66% rather than do 25% then 50%. I'm more inclined to it than I was when I ran the numbers the other day because we lack a key information... the cop result of today which would have changed thed odds of today's lynch.