I've always found their stories a bit of a mixed bag for the following reasons:
1 - their narratives - and in fact most set pieces - are clearly drawn almost directly from films/books. As such I often find them overly familiar - for example in GTA IV realizing I'm in the Rockstar version of the huge shootout in Heat. Or the narrative in RDR which draws on a lot of Western influences. In short, I feel they are often too close to their sources and not original enough.
2 - their dialogue though I think is often good with a nice ear for how people speak. I thought the languague in RDR was very good, for example. And GTA IV was pretty good too if more obviously stylized for parody
3 - their basic flow of narrative can be good but their mixing of missions in the open world can be self defeating. This is more a function of having narrative within an open world but still, it is a problem. Even when they control what missions you have access to when it's very easy to break immersion. I doubt many criminals in real life, for example, break off from a heated turf war to complete a few simple errands. Or someone trying to accomplish a mission to see their wife and child returned would take time out to gather flowers. In short, the gameplay devices in the open world interfere negatively with the overall narrative
So, for me they're good and bad. They do have good plots a lot of the time - even if only because they've borrowed them wholesale from successful films/books - and they can deliver good dialogue/voice acting, but the way the execute in the open world undermines things and I'd like to see more originality rather than obvious outright copying.
They are better than most developers though - and at least I can often tell they've watched the same film as me or read the same books.
Try to be reasonable... its easier than you think...



















