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Forums - Sony - My Fight : Lights Out Experience (Long)

snowdog said:

A nice review of the game, I've ordered it on the strength of the iWaggle video review. Before seeing that video I'd only read the IGN and Video Gamer reviews and wrote the game off as a load of old bollocks with broken controls. The iWaggle review completely changed my opinion and your review has convinced me that I've made the right choice, ta!

Those of you having problems with the head tracking should try twisting the thingy on the PS Eye from Blue to Red, I remember reading on another forum thatit helps a great deal.

Does that work? wouldn't it narrow down the field of vision too?

I may try it, but not tonight, I've been playing it too much and my muscles need a break!



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Rpruett said:

Okay.  I will preface this with a little bit of a back story.   I'm not a reviewer or aspiring to become one but I just feel I should speak my opinions on this game since most people seem to just be taking a look at Metacritic as to whether or not it's a worthy purchase.

     I will say that I was fairly curious about The Fight : Lights Out way back when I first heard it announced.  I was curious before I even had a motion controller about the game. I was curious but it didn't look like a AAA game to me but it looked like it would work well with the controls. 

    Although before I had purchased the Move, I just was kind of hesitant towards this type of game.  I've played them before on the Wii, etc.    So I kind of filed it away for another day.   As I was still on the fence even about the Move.

    A few months later, Move is released and I was eager to see if Sony had actually improved on the Wii-mote (Which I always had issues with the Wii that bothered me(Lag,precision,game genre,etc) ).  I read several great in-depth reviews and really came to the conclusion that the Move was an awesome piece of hardware.  I went out and got it.  I bought with the bundle and got Sports Champions. I bought an extra controller for the full Gladiator experience.

  It was accurate, it was responsive, it tracked me like nothing I've really played before could track me.   It registered my moves better with more accuracy and to my eyes even less delay.  I could jump, dive, reach off screen move back into the screen and it seemed that by and large the game reacted exactly how I wanted.   This was a far cry from the Nintendo Wii motion controls.


Any game that I know won't be (AAA) I will read the reviews and take a look at the game assuming I had / have an interest in it.  I put it under a microscope a little bit more.  After all, I can't trust the reviewers entirely and I can't trust the developers of the game entirely.  The first batch of reviews come out for The Fight.  IGN - 3.0 / Videogamer 5.0 .  

This really discouraged me at first.  I read these reviews, and I was just discouraged.  It seemed like this game was just an absolute disaster with no direction, no fun, no anything really.   The biggest thing that stuck out to me in these reviews is the 'unresponsive' or  'bad controls'.   Which I must say surprised me probably the most.  

I had just played Sports Champions not that long ago and Planet Mini Golf  and Heavy Rain  and Resident Evil 5,   and I can honestly say the Move worked almost flawlessly in these games.  Accurate, precise and just really great.   How could these controls just be so poorly implemented in The Fight ?  A game Sony has put a relative amount of hype into nonetheless.

I read the SixthAxis Review and watched the Iwaggle video review (Which someone linked here, thanks by the way). And I was given a completely different impression.  They said the controls were smooth and responsive.  They were very close to true 1:1.   The game wasn't terrible, it just wasn't easy.    Now I was conflicted.  Major publications giving decent games 3.0 scores just seems unlikely to me.   But the SixthAxis / Iwaggle reviews / experiences really seemed to mimic experiences I had while playing Sports Champions (Accuracte, Smooth, Precise, True 1:1 type of controls). 

I decided that what the hell.  It's only $40 .   I've been wrong before but if  The Fight controls anything close to how Gladiators or Ping Pong or Bocce Ball or any of those other games controlled,  I'm sure I will have a good time with this game.

I purchase the game at GameStop, proceed to get told by the cashier that this game apparently sucks really bad and do I still want it?  I said yeah, I've done my homework and I feel that it will be what I'm expecting,  He says "Okay, Don't say I didn't warn ya!".    I drive home,  set it up in my bedroom. 


After booting it up,  It starts the installation process.  This takes about the typical amount of time to install.  I get to the start menu and I'm somewhat surprised to see a decent amount of options.  It's not as barebones of a Menu as you might expect from a game that costs $40 and has been critically panned everywhere.  

You start up and you jump into a whole array of basic tutorials.  Dodging, Movement, Punching, etc.  Very early on you'll realize that this is going to be a complete workout for your body.   This isn't going to be a sitting on the couch type of game. This will get your heart rate up and keep it up.   Even in the training sessions.

You'll clear through tutorials and start into the ladder mode.  The Ladder mode has a ton of depth to it with literally days and days (Especially depending on your level of fitness) of fights to go through.  The long calibration process is done once when you start up the game and start Fighting.  Then the shorter calibration process is the one that takes you from Fight to Fight).  It's not really anything to make an issue of.  It literally takes 4 seconds to go through the Calibration process.  You'll get to the Head-Tracking portion of the calibration which is spotty at best but I've gotten it to work with relative ease.   Just another note the load times are fine in this game as well.   Once you've cleared the Tutorials / Calibration process you'll be ready for your first fight.

The first fight was simple.  I mean pretty straight-forward and easy.  Punch him in the head, the body, etc.   The tracking is really good and it surprises me with some of the comments I read.   It bobs and weaves with me, it ducks with me.   The body shots can occassionally seem spotty but not too much so.    One thing  immediately jumps out at me while fighting though.  Punch placement is very important.  As well as fundamental boxing principles (Like using Reach to your advantage, jabs at the proper time, hooks at the proper time, etc). 

I fight another boxer and I realize he was much harder than the last one.  I head into my third fight and sure enough I get pummeled badly.  My punches don't seem to be connecting, I seem like Im missing but Im punching straight-ahead. This just doesn't make sense to me.  I head into the training your fighter mode. 

The purpose of training is to build up your statistics of your character.  (These are absolutely critical and vital to success in the game).  This is the reason IGN gave the game low scores.  They probably only played a few bouts into the game and didn't flesh out their character more.   From what I can tell, your stats can get built up to 99.  You earn stat points by training your fighter either options like Speed Bag, Heavy Bag, Sparring, Etc.   Mind you, almost all of these are intense as you want them to be and you can really get the sweat pouring on many of them.

My stats initially when I created my fighter were something like 15 strength 10 stamina 10 speed  5 heart 5 chin and like 2 technique.    It's explained which each of these stats importance are for you and everything.  Now, I knew I was missing punches that I was even throwing on the screen.   So I bumped my technique up to a 10, my strength to an 18 and speed to 12 and headed into my third fight again (A rematch).

I go into my third fight and I beat the guy quicker than I have beaten any other opponent in the game.   My punches were landing a lot now. And when they were connecting my improved strength was doing more damage.


The hitch in this game that many reviews glossed over is that when you are just starting out, they aren't going to allow you to throw your hardest, biggest haymaker at opponents until you build your characters Strength up.  Without this, there would not be any challenge in fighting opponents.  On a similar note, this applies to Speed as well as Technique.    While it really is as close to 1:1 tracking as I could hope for,  the lower your speed the less your rapid flurry of punches will register on screen.    Essentially,  how I view it, the closer to 99 you get your statistics the closer you get to your actual punch strength / speed / accuracy / etc.

The multi-player online matches work well and the match making system is easy to use (Although it does take time to find some opponents probably because of how critically panned this game was).  I was pleasantly surprised to notice no serious lag or anything that prevented my enjoyment.


I've rambled for quite awhile here but I will just say that I have played through several of the single-player brackets and have done multi-player in this game.  This game absolutely does not deserve a 3/10 a 4/10  or even a 5/10.   This game is firmly a solid 7/10 upwards to 8/10.   There isn't a story to speak of.  There isn't really any memorable characters.  The graphics are solid but not spectacular.  The punching / motion controlled aspects in the game work very well and there is more than enough content to be found in this game.   If you enjoyed Gladiator duels in Sports Champions?  If you enjoy boxing or fighting.  You will have a lot of fun in this.  You will get a workout playing this game but overall you will enjoy it.

Do not be scared away because of reviews for this game.  A vast majority have shown how inaccurate and how incomplete these major reviewers have become.   This game is very fun (if you are willing to be physical) and the only thing that will keep you from playing it is the soreness the next day. 

I'd give it a solid 7 / 10.


Someone edit/ correct syntax/ etc. this and put it on Gamrfeed.

 

EDIT: WTF, something is very wrong... When I quote a message, it gets duplicated endlessly...



Scruff7 said:
snowdog said:

A nice review of the game, I've ordered it on the strength of the iWaggle video review. Before seeing that video I'd only read the IGN and Video Gamer reviews and wrote the game off as a load of old bollocks with broken controls. The iWaggle review completely changed my opinion and your review has convinced me that I've made the right choice, ta!

Those of you having problems with the head tracking should try twisting the thingy on the PS Eye from Blue to Red, I remember reading on another forum thatit helps a great deal.

Does that work? wouldn't it narrow down the field of vision too?

I may try it, but not tonight, I've been playing it too much and my muscles need a break!

No idea if it works or not cos I haven't got the game yet, just going by what I read on another forum somewhere :)



Thanks for the kind remarks.  I don't know why, but I have never witnessed a game get so critically panned for things that in my opinion are minor at best.  I just watched the Game Trailers review and it made my blood boil. 

The punching is not inaccurate.  If you flail your open palmed fists (Like the guy was doing) you're going to hit the side of their head.  If you want a straight jab to the face, you need a high straight armed punch.  Once you figure out how / where you need to aim it's a breeze.

Another portion of the Game Trailers review mentions if you're "Tall" look out your punches will sail over their head?   The guy in the video is standing literally 5 inches from his opponent.  You have the ability to move your character.  Step back if the guy is crowding you?  

Even some of the clips of the training exercise, the guy is not punching properly (If he was, they would be a lot faster and fluent) instead what they show on the video are these half attempts at punches and make it look like the game mechanics are clunky.

 

The only accurate complaints about the game are sometimes your character doesn't feel aligned right and your blocking / hands becomes kind of screwed up.  Simply pressing circle on the move controller resets your position and for me has solved all of those issues.    Blocking punches / Defense in the game can be somewhat spotty .  It's more of an offensive leaned game in my eyes.

And one other issue that I haven't saw mentioned is the lighting in the game can act quite strange when you're moving around.  Giving off a flickering effect while you're fighting.  It's like the HDR Lighting in the game is almost flickering at times.  This is probably my biggest complaint thus far.



I got it and like it thus far. It takes alittle to figure out the punching to land where you want them to for me. Only problem for me thus far is i dont really have enough space in my room so i gradualy end up working my way to being right on top of the camera as the fight goes on, also headtracking doesnt work but i have energy lights in there. I played for about 2 hours 2 nights ago and im itching for more but im pretty sore (Hitting the heavy bag for like for like 5 mins straight repeatedly will do that to ya, also will score you like 50-70 points for fighter upgrades), cant wait to get back into it.



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snowdog said:
Scruff7 said:
snowdog said:

A nice review of the game, I've ordered it on the strength of the iWaggle video review. Before seeing that video I'd only read the IGN and Video Gamer reviews and wrote the game off as a load of old bollocks with broken controls. The iWaggle review completely changed my opinion and your review has convinced me that I've made the right choice, ta!

Those of you having problems with the head tracking should try twisting the thingy on the PS Eye from Blue to Red, I remember reading on another forum thatit helps a great deal.

Does that work? wouldn't it narrow down the field of vision too?

I may try it, but not tonight, I've been playing it too much and my muscles need a break!

No idea if it works or not cos I haven't got the game yet, just going by what I read on another forum somewhere :)

I tried this today, and it didn't work for me. It helps a little in the head tracking, but then the field of view for the camera is less.

I'm quite fortunate that i have a reasonably large space to play the game in, but it didn't help enough to make a difference. I managed to play one fight half way before the head tracking turned itself off.

Shame, because some of the videos on Youtube show just how good the head tracking can be when it works.

 

I ust finished playing it for 4 hours! i'm shattered! Sweated something crazy and i'm sure i'm really going to feel it in the morning.

I'm really enjoying this game!



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kafar said:

good review. thanks. this game is too hard-core but unfortunately there aren't many hard-core gamers. it's producer's mistake that this game doesn't include a casual mode. i wanted to get this game but i've decided to take advantage of those review scores and wait for a quick price drop. i'm mean :D

I agree. This is a serious problem with making more hardcore games with motion controls. hardcore game often requires more patiences which most gamers don't have.



Smidlee said:
kafar said:

good review. thanks. this game is too hard-core but unfortunately there aren't many hard-core gamers. it's producer's mistake that this game doesn't include a casual mode. i wanted to get this game but i've decided to take advantage of those review scores and wait for a quick price drop. i'm mean :D

I agree. This is a serious problem with making more hardcore games with motion controls. hardcore game often requires more patiences which most gamers don't have.


Ironic really since Kinect and Wii get bashed for not having enough hardcore titles, as soon as Sony bring one out it's seen as being too hard core.

Maybe thats part of the problem, motion contol systems are seen as more casual gaming devices, but this is a proper hardcore title that requires patience, skill and determination, not really a pick up a play game.



Atari 2600, Sega Mega Drive, Game Boy, Game Boy Advanced, N64, Playstation, Xbox, PSP Phat, PSP 3000, and PS3 60gb (upgraded to 320gb), NDS

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Favourite game: Killzone 3

Sorry to hear that didn't work out, although my room is very evenly lit so hopefully I won't have many problems...plus I've got a bloody great big bald head that should be easy to track lol.

I've seen a few reviews complaining that the game isn't suited to playing for long periods as it becomes the same sort of thing over and over again - training mini-games, fight, training mini-games, fight etc. But it seems pretty obvious to me that only a super fit loon would play this game for long periods anyway...and Scruff7, you're getting close to mentally unhinged standards playing it for 4 hours mate lol ;oP



snowdog said:

Sorry to hear that didn't work out, although my room is very evenly lit so hopefully I won't have many problems...plus I've got a bloody great big bald head that should be easy to track lol.

I've seen a few reviews complaining that the game isn't suited to playing for long periods as it becomes the same sort of thing over and over again - training mini-games, fight, training mini-games, fight etc. But it seems pretty obvious to me that only a super fit loon would play this game for long periods anyway...and Scruff7, you're getting close to mentally unhinged standards playing it for 4 hours mate lol ;oP

Ha! Mentally unhinged! nothing new there then!

I think i'm starting to get addicted to the adrenaline or something, I'm really enjoying it! I've always tried to keep fit, and i think this game is combining that with gaming, so i'm get double the enjoyment.

I've been playing this morning, and despite it being winter, there's enough light coming through the window so the head tracking is working. I think I've gotten used to the head tracking not working, because i keep forgetting to duck, d'oh!

As for long periods of play, there's no storyline to it, it just gets increasingly harder with each fight, so you have to keep improving. And it's not just improving your stats in the gym, you start to approach fights differently, being more defensive, getting on the counter attack rather than just wading it.

You won't be able to play for ages anyway, you'll be too tired...

its funny, I know the characters don't actually hit you back, but I really am in pain today!



Atari 2600, Sega Mega Drive, Game Boy, Game Boy Advanced, N64, Playstation, Xbox, PSP Phat, PSP 3000, and PS3 60gb (upgraded to 320gb), NDS

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Favourite game: Killzone 3