Thanks for the kind remarks. I don't know why, but I have never witnessed a game get so critically panned for things that in my opinion are minor at best. I just watched the Game Trailers review and it made my blood boil.
The punching is not inaccurate. If you flail your open palmed fists (Like the guy was doing) you're going to hit the side of their head. If you want a straight jab to the face, you need a high straight armed punch. Once you figure out how / where you need to aim it's a breeze.
Another portion of the Game Trailers review mentions if you're "Tall" look out your punches will sail over their head? The guy in the video is standing literally 5 inches from his opponent. You have the ability to move your character. Step back if the guy is crowding you?
Even some of the clips of the training exercise, the guy is not punching properly (If he was, they would be a lot faster and fluent) instead what they show on the video are these half attempts at punches and make it look like the game mechanics are clunky.
The only accurate complaints about the game are sometimes your character doesn't feel aligned right and your blocking / hands becomes kind of screwed up. Simply pressing circle on the move controller resets your position and for me has solved all of those issues. Blocking punches / Defense in the game can be somewhat spotty . It's more of an offensive leaned game in my eyes.
And one other issue that I haven't saw mentioned is the lighting in the game can act quite strange when you're moving around. Giving off a flickering effect while you're fighting. It's like the HDR Lighting in the game is almost flickering at times. This is probably my biggest complaint thus far.







