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Forums - Microsoft - Kinect components cost $56 / £34

Rainbird said:
scottie said:
Rainbird said:
scottie said:

I suspecty (assuming that analysis is true) that Microsoft is making a fairly healthy profit margin on the hardware, although that is not overly surprising - accessories have the highest profit margin of MS:EDD products by a considerable margin.

Also, isn't there a game bundled for that cost?

Yeah, but it's developed at Microsoft, so the only cost is the disc and packaging and what else comes with that. That's not a whole lot.

Well, and that cost to develop it - all those wages and shit. Alternatively, all the lost revenue that could have been generated from selling said game, or a different game made by the same team.

I thought you meant how much it adds to the cost of the package, since you asked if there wasn't a game bundled in at $150. Of course I'm aware that they need to earn money back from developing the game.


Ahh, rightio. I spose being as this thread is just about component costs you're right that the game is insignificant.



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Squilliam said:
disolitude said:
Shadowblind said:

So MS is profiting $100 from each peripheral sold?

And I paid $150 for mine? . . .

Not cool.


As it was said before, no one is forcing you to buy it at that price. After buying it myself, I believe 149 is more than a fair price for Kinect.

It may cost 60 bucks to make when looking at components but R&D and man hours spent on getting this thing to market were not free.

People are starting to expect everything to be sold at a loss when it comes to consoles and that is the only thing that is...

Not cool.

I had that impression too. Although it does feel we're moving a little past that stage. I think a large part of it had to do with a protest at how Nintendo sold so many units at a profit. However im sure when the next generation rolls around we'll have consoles sold at a profit with additional services also sold at a profit on top of that. Sony pioneering and then succumbing to their own razor/blade model will see to that.


Yep...thats just it.  PS1's launch made it a norm to sell consoles at a loss and since then more and more people expect this from hardware manufacturers. Nintendo has always been smart about it and have gotten a lot of slack about it in the past...

I think however that the hardware race is going to be dying down which should destroy the razorblade model...it will be all about cool new gameplay ideas, console features and games as always. The days of packing every last gigapixel and GFLOP in to a console and selling it on that merrit are done and done.



A203D said:
disolitude said:
Shadowblind said:

So MS is profiting $100 from each peripheral sold?

And I paid $150 for mine? . . .

Not cool.


As it was said before, no one is forcing you to buy it at that price. After buying it myself, I believe 149 is more than a fair price for Kinect.

It may cost 60 bucks to make when looking at components but R&D and man hours spent on getting this thing to market were not free.

People are starting to expect everything to be sold at a loss when it comes to consoles and that is the only thing that is...

Not cool.

Thats a fair point about what people expect. but remember theres been a few things reported like not being able to sit down, not being able to recognise people of darker skin tones clearly, a lag between the player and the on screen response, and not being able to wear baggy clothes or skirts, and a need for specific levels of lighting.

so imo yes people shouldnt expect to get everything so cheap, but still is justifiable for kinect to have those problems mentioned and still charge consumers more then triple the production cost?? this is a debatable issue and i dont agree that the cost is justified because of those problems, however R&D costs are also important to consider and i have no information about that unfortunatly.

I don't think features or flaws matter here. Its all business really, supply and demand to be exact...which is proportional to competition.

Wii came out and was the only cat in town and sold a boatload at a profit.

Fastforward to 2010 and Microsoft managed to carve a unique position for Kinect, which is their greatest success with Kinect. They can sell it at 149 as it appears that no onther device/console can give the same experience as Kinect.

Sony kinda dropped the ball I think as they didn't differentiate themselves from the Wii, other than trying to sell their motion controls to a more adult crowd.

So as things stand it looks like consumer choices are:

Wii/Move VS Kinect

Hence MS can really charge whatever they want for it as no one else has convinced the public that the same experience can be bought with their console/motion controls.

As a personal opinion, 299 for xbox and kinect is a great deal. 149 for Kinect alone is not a great deal, but it isnt a rip off. Its priced just right...



disolitude said:
Squilliam said:
disolitude said:


As it was said before, no one is forcing you to buy it at that price. After buying it myself, I believe 149 is more than a fair price for Kinect.

It may cost 60 bucks to make when looking at components but R&D and man hours spent on getting this thing to market were not free.

People are starting to expect everything to be sold at a loss when it comes to consoles and that is the only thing that is...

Not cool.

I had that impression too. Although it does feel we're moving a little past that stage. I think a large part of it had to do with a protest at how Nintendo sold so many units at a profit. However im sure when the next generation rolls around we'll have consoles sold at a profit with additional services also sold at a profit on top of that. Sony pioneering and then succumbing to their own razor/blade model will see to that.


Yep...thats just it.  PS1's launch made it a norm to sell consoles at a loss and since then more and more people expect this from hardware manufacturers. Nintendo has always been smart about it and have gotten a lot of slack about it in the past...

I think however that the hardware race is going to be dying down which should destroy the razorblade model...it will be all about cool new gameplay ideas, console features and games as always. The days of packing every last gigapixel and GFLOP in to a console and selling it on that merrit are done and done.

It seems like we're in a sort of software and services race. Netflix, ESPN, marketplaces, game store, online gaming, music/game content subscriptions seem to be taking centre stage. To even be in such a race the razor/blade model is out as you cannot be sure of a person even buying enough profitable content to make up for losses incurred and the game play model has to be balanced against the needs of people who want to play just media files so the interface has to fit both.

Probably the best fit model for the next generation consoles is the iPad. A multipurpose device with development costs amortised over millions of devices which other smaller specialised devices cannot compete with. Its funny how people complain about the cost of an iPad when a fancy universal remote costs just as much for instance. A jack of all trades is a master of its own R and D expenditure!



Tease.

disolitude said:
Shadowblind said:

So MS is profiting $100 from each peripheral sold?

And I paid $150 for mine? . . .

Not cool.


As it was said before, no one is forcing you to buy it at that price. After buying it myself, I believe 149 is more than a fair price for Kinect.

It may cost 60 bucks to make when looking at components but R&D and man hours spent on getting this thing to market were not free.

People are starting to expect everything to be sold at a loss when it comes to consoles and that is the only thing that is...

Not cool.

Enough people don't read into posts. You're one of them.

See my later posts about IGNorance.



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

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Shadowblind said:

So MS is profiting $100 from each peripheral sold?

And I paid $150 for mine? . . .

Not cool.

They never said it only costs £34 to make. Just that it costs that for the parts to build it.



With regard to the $500M marketing budget.

Quote from MS ""The Xbox 360 team created a multiyear, integrated campaign showcasing real people at the heart of the experience," said Mike Delman, corporate vice president of IEB global marketing, Microsoft. "Kinect puts consumers at the center of their entertainment, and our marketing efforts follow that same charter.""

From the following article http://www.earthtimes.org/articles/press/controller-free-games-launch-november,1506402.html



Its libraries that sell systems not a single game.

Squilliam said:
disolitude said:
Shadowblind said:

So MS is profiting $100 from each peripheral sold?

And I paid $150 for mine? . . .

Not cool.


As it was said before, no one is forcing you to buy it at that price. After buying it myself, I believe 149 is more than a fair price for Kinect.

It may cost 60 bucks to make when looking at components but R&D and man hours spent on getting this thing to market were not free.

People are starting to expect everything to be sold at a loss when it comes to consoles and that is the only thing that is...

Not cool.

I had that impression too. Although it does feel we're moving a little past that stage. I think a large part of it had to do with a protest at how Nintendo sold so many units at a profit. However im sure when the next generation rolls around we'll have consoles sold at a profit with additional services also sold at a profit on top of that. Sony pioneering and then succumbing to their own razor/blade model will see to that.

I'm of the notion that the entire razor/blade business model for game consoles is essentially obsolete. Yes, it worked in the past, but there is simply too much risk for potential late cycle payoffs unless a given platform has an overwhelming marketshare percentage.

Nintendo's success this generation is basically responsible for the shift that I fully expect to see carry over into the next generation for all platform manufacturers if anyone has actually learned anything this gen.

I still don't see this as applying to Kinect though and I expect MS to drop the price to $99 by this time next year despite the low probability that the $56 component cost will be cut under $40 in that time frame.

It's just a simple matter of what type of adoption rate they want to see. As it currently stands, there is no point in selling kits to current 360 customers at cost (factoring in manufacturing costs, packaging, shipping, etc.) since they are highly unlikely to have much floating stock through the holiday season due to high demand.

If MS wanted as many current 360 owners as possible to adopt Kinect, they would go with a $99 standalone price. Only they can't due to lack of stock/production capability relative to current demand.

But when you think about it, that $99 price is currently there in the bundles for new consumers.



greenmedic88 said:
Squilliam said:

I had that impression too. Although it does feel we're moving a little past that stage. I think a large part of it had to do with a protest at how Nintendo sold so many units at a profit. However im sure when the next generation rolls around we'll have consoles sold at a profit with additional services also sold at a profit on top of that. Sony pioneering and then succumbing to their own razor/blade model will see to that.

I'm of the notion that the entire razor/blade business model for game consoles is essentially obsolete. Yes, it worked in the past, but there is simply too much risk for potential late cycle payoffs unless a given platform has an overwhelming marketshare percentage.

Nintendo's success this generation is basically responsible for the shift that I fully expect to see carry over into the next generation for all platform manufacturers if anyone has actually learned anything this gen.

I still don't see this as applying to Kinect though and I expect MS to drop the price to $99 by this time next year despite the low probability that the $56 component cost will be cut under $40 in that time frame.

It's just a simple matter of what type of adoption rate they want to see. As it currently stands, there is no point in selling kits to current 360 customers at cost (factoring in manufacturing costs, packaging, shipping, etc.) since they are highly unlikely to have much floating stock through the holiday season due to high demand.

If MS wanted as many current 360 owners as possible to adopt Kinect, they would go with a $99 standalone price. Only they can't due to lack of stock/production capability relative to current demand.

But when you think about it, that $99 price is currently there in the bundles for new consumers.

Well the standalone vs Kinect bundle revenues are probably $110 vs $90 given retail margins, packaging and shipping costs. The bundle unit is with a low margin console and the standalone is a higher margin accessory. If they cut the price of the standalone to $99 they would probably make $70 or thereabouts in terms of revenue. I would suspect that it would follow a revision to the Kinect unit to simplify the internals and reduce the bill of materials to <$40 as that would also correspond with future Kinect development, Kinect 2.0 for Xbox next for instance.

Anyway if they don't release a revision the likely movement in price would be down to $119 which would still preserve their margins as well as pricing sanity with the bundle units. A 20% price cut is all that is needed to move a few people off the fence and maintain a level of sales.



Tease.

First the xbox live price hike, then selling a new x360 controller instead of selling it together with the new xbox 360 S and now this?

Ingmar said:

R&D, manufacturing, packaging, shipping, marketing, retailing...I think 149 is quite fair to start with. No one is forced to buy one.


Come on, if that's the reason, why didn't Sony sell the ps eye and the eyetoy at 100/150 USD/Euros at launch? If I'm not mistaken, they were sold at 50 USD at launch. 

Wake up, X360 people.

Oh, yeah, this is Micro$oft, greedy as always.



Sorry for bad English.