ArnoldRimmer said:
zhao3gold said:
But when I play MOVE, it also suggest being 2meters far away from PS EYE. So I didn't see any difference between MOVE and Kinect. If you want to play motion games like sports games, you definately need to clear a big space for it whatever you play Kinect, Move and Wii.
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I wonder why nobody complains about PS Move's space requirements then.
Sure, PS Move recommends a distance of 2m or more as well, but it's really just a recommendation and works just fine even if the distance is much shorter. I tried Move in a friend's house in which the couch is just about 1m from the TV and I did not experience any problems. In the case of Kinect however, the 2/2.5m distance is pretty much a minimum distance.
The difference between the two systems is is: The Kinect sensor really needs to see your whole body from head to feet, while for PS Move it's sufficient that the PS Eye sees the torso. And that means the minimum distance is only about half as long.
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Yup - that's the difference. For a majority of titles Move (and Wii) just want to know where your hand is with the controler. So you can have coffee tables, etc. in the way and it oesn't matter so long as the narrow corridor of open space between the sensor (probably at top of TV height) and the end of your Move/Wii mote is clear.
I've played Wii ridiculously close to the TV in some small houses with friends and it's fine. Kinect is very nice tech, but by design it wants to see all of you, or at least for most launch titles it does anyway, and that means a clear cone of space that will enable it to read your whole body.
Mind you, sticking Kinect even higher than recommended would probably cut down the space need and from what I've read I think the motion sensing seems to cope fine. But unless Kinect games are developed that only, for example, worry about your arms, clear, open space will always be more of an issue for Kinect than Move or Wii.