
good review. it does sound cool how the kinect will automatically sign you in. did ign review move?
| SpartenOmega117 said: good review. it does sound cool how the kinect will automatically sign you in. did ign review move? |
yeh im sure they did.... i didnt watch the review though as i dont plan on gettin move
| SpartenOmega117 said: good review. it does sound cool how the kinect will automatically sign you in. did ign review move? |
Yah. They gave Kinect a 7.5 and Move an 8.5. Based on the conclusions at the bottom, price and lag on Kinect were big factors.
Edit: To clarify, the precision with Kinect was good, their issue was with lag.

While it may not be this way for many, I can see some being turned off by that setup procedure. Especially if it's like he said, where you may have to do it several times after your initial setup. Still a pretty good score for it.
| thismeintiel said: While it may not be this way for many, I can see some being turned off by that setup procedure. Especially if it's like he said, where you may have to do it several times after your initial setup. Still a pretty good score for it. |
Yeah, imagine having to move your furniture every time you wanna play it? :X I would be too lazy haha.

The review was alright, i can see the appeal nice little features like using your hands to navigate menus or the console recognizing you and signing you in and the games might please small children for a small amount of time but overall i feel like $150 is waaay to much for a 'add-on' that uses up 10% to 15% of the consoles processing power when used in games.
Which therefore means that we won't see any quality 'core' titles on kinect for quite some time as first party developers will be forced to deal with issues like "how to minimize performance loss", "how do allow players to move and jump and perform a variety of other complex actions while keeping the control scheme simple". While third party developers will simply ask "how do we handle the effects of kinect on a game built around standard controls and/or move Wii motion controls (since move Wii would be pretty easy to design market)".
NYANKS said:
Yah. They gave Kinect a 7.5 and Move an 8.5. Based on the conclusions at the bottom, price and lag on Kinect were big factors. Edit: To clarify, the precision with Kinect was good, their issue was with lag. |
Hmm, They did say something about it not being intended as a 1:1 experience, so it doesn't sound like they were all that positive about its precision, when both competitors offer 1:1.
And as they point out with the lag issue - it differs game to game, which makes it a software issue, not a hardware one and thus hopefully the 2nd wave of kinect games will have very little lag.
Can't spell IGN without syphilis.
- Wasteland - The Mission.
I Just picked it up 4 hrs ago and It does have some lag with the kinect adventure.
However I can tell you I have had a lot of fun with it so far.
My girl expecially, she has been playing for 3hrs straight and Loves it. She has a wii and I asked what is better. She without hesitation said, "kinect for sure".
I see the potential in this though. I think with hardcore games they just may need a glove or some sort of extra attachment to go with the game. Or a update to understand hand gestures. Maybe the game software can update it the way they want it. I diffently got what I wanted out of it so far and that is social fun with friends, my girl, family.
Only played with my girl but I can tell this will lead to some good drinking games.
The lag could be the software if not I'm sure they will update the tech and tighten it up. Wii had the same problem.
All and ALL I'm very happy I got it.