Aiddon said:
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You fail to realize one major point ONIMUSHA is a Horror Game based around Japanese Demon legends (TENGU) mixed with Real history, NOT Just Historical REAL Drama play.
Japanese Pop Culture Otaku
Aiddon said:
|
You fail to realize one major point ONIMUSHA is a Horror Game based around Japanese Demon legends (TENGU) mixed with Real history, NOT Just Historical REAL Drama play.
Japanese Pop Culture Otaku
A massive interview with Inafune in Neogaf.
KI: The reason why I'm quitting is basically because I think that the game industry itself must change the way it goes about making games. You might think I'm being hypocritical, but the really big wall that the Japanese game industry is hitting is the changing of its creators into salarymen.
4G: I think I know what you mean, but please elaborate.
KI: Well, when I was about 20, I was really passionate and entered the game industry, but now I'm in my mid-40s. It's a matter of my age. My generation is, for better or worse, holding the game industry back.
4G: Do you mean that the system of companies committing to employ for life is spoiling people?
KI: That's right. There are a lot of people who take their company's commitment for granted and don't work as hard as they should. This could be said of the entire industry, and of course Capcom is no exception.
4G: You might say that, but you were also employed in that system.
KI: That's true. And that's exactly why taking action to change things is so troubling. I was in the position of being a naysayer, and yet was assured a paycheck the next month. No matter how much one is late or skips work, or even no matter how lousy a game is made, the next month's paycheck was always guaranteed.
Basically, saying such things in that position, the reaction was, "What are you talking about, Inafune-san? What exactly are you going to do about it?"
4G: In Japan's traditional lifetime employment system, if people are underhanded, an environment is created in which working hard is just their own loss, right?
KI: In short, it's like a communist state. Working as hard as you can is your own loss. Not working hard becomes more advantageous. But doesn't that get in the way of making games? You can't make good games by just taking it easy.
4G: However, although there were many problems, it's worked out until very recently. Why do you think that things have changed so suddenly?
KI: It's because there was no competition before. For example, in the game industry 20 years ago, no matter what kind of game you made, you could sell 200 or 300 thousand copies. If you even made a decent game, it'd sell 500 thousand or a million copies. But those days are over.
http://www.neogaf.com/forum/showthread.php?t=411847

hikaruchan said:
You fail to realize one major point ONIMUSHA is a Horror Game based around Japanese Demon legends (TENGU) mixed with Real history, NOT Just Historical REAL Drama play. |
I don't fail to realize anything, I've just shot down your claims of me not knowing anything about Japanese history. And Onimusha is BARELY about Japanese mythology. Sure, they have token mentions of Oni, a Tengu , and generic demons (all of which look nothing like their mythological counterparts), but that's about it. Japan in general has so many types of demons and folklore it makes my head spin. What about Yuki-onna, Nue, the Shinto gods, Ryukyuan mythology, Ainu culture, or swordsmiths like Muramasa and Masamune. Onimusha was more steeped in the historical side of things by using the Sengoku era, one of the most turbulent times in the country's history, as a backdrop for a turbulent narrative (awful as they may have been). The Edo Era is nothing like that. It was lazy and peaceful for the most part which is why most narratives set during the period aren't exactly the most epic in scope.