I have been quite perplexed by NPD not publishing monthly data anymore for hardware and software. I have perused this gaming forum and more than a few others to garner some opinions why. I have come across quite a few which I will argue below:
Entire Industry
If the numbers are controlled and released by the publishers, developers and the big 3, then they can time the release of information so that investors do not foresee a failing product coming and pull their dollars just when the entire industry needs them most. It is simple here folks, control is the word of the day. If you control the information on sales, then you have greater leverage with your investors. If there are other avenues of information, then investors can make informed decisions on whether they should invest more money, keep what they have, or pull it out.Put it simply, the entire industry does not want their average investor to procure information that is not handled and sanitized by PR reps for specific companies who depend on that average investor to financially exist.
Publishers and Developers
These two go hand-in-hand because the publishers handle the PR, distribution, marketing and other non-game related business side, while the devs focus on the game.
Lets say your latest Medal of Honor game cost $30 million (hypothetical) to develop, if sales are 1 million or less, then you will have created an unprofitable product. Furthermore, when your latest Medal of Honor game gets panned by reviewers, the ability for you to market and sell the game goes down the drain.
For example, on October 12, 2010, Pachter said, ""[EA] shares [are] down because apparently some investors are disappointed by these early reviews."
Source: http://www.gamespot.com/news/6281734.html?om_act=convert&om_clk=newstop&tag=newstop;title;14
Coincidentally, NPD released the news cutting off monthly hardware and software sales the same day.
Source: http://www.gamespot.com/news/6281714.html?om_act=convert&om_clk=newstop&tag=newstop;title;15
Coincidence? Most likely, but it raises suspicions when EA's biggest 2010 holiday release gets universally panned by all reputable gaming media. Let the conspiracy theories begin.
NPD's Business Model
Subscriptions are not a necessity. They are a luxury like chocolate or a yacht one will purchase after they have paid off the necesssities of everyday life. In a recession it is common for consumers to cut back on non-essential goods and services, subscriptions to NPD included.
Likewise, NPD like every other business is not immune to the effects of a recession. Henceforth, in a recession they lose subscribers and have to cut back on "free" services placing them as "subscriber only" to allay their losses.
It could be that NPD in this recession is hurting, hurting badly and needs to plug the flow of "free" in order to get their finances straight.
The Big 3 - Nintendo, Microsoft, and Sony
Lets be honest, towards the end of a generation it becomes harder and harder to sell consoles. The Wii has been off of it's peak hardware sales for a couple of years now.The PS3 is having a slightly down year from 2009, the Move is selling at the disappointing rate of 100k/week, and Microsoft has the whole house including Grandma's nursing home invested in Kinect.
Why would it be advantageous to the big 3 for NPD to stop releasing monthly hardware and software numbers? First, as David Riley, executive director of NPD, said in his press release, "Clients can release their figures, which we can verify, but it shouldn’t be up to NPD to release these figures." Yes, these figures are released and can be found via the SEC financial statements months if not years after the fact. Thusforth, when the holidays are coming up and new hardware is on the horizon (Move, Kinect, and 3DS), would you really want, month-after-month, information regarding the phenomenal, revolutionary product or on the other hand, catastrophic investor money sink created by a narcissistic weirdo who thinks he is the Steven Spielberg of videogames to be available to potential customers?
Of course not, you want to send the data over to you PR department full of sorority girls who will dress up the data in such a way that even if you sold 10k units, they can make it sound as if you sold 10 million! We can get numbers and categorize them into information the way our boss wants to see them, I am getting a promotion! After all, the customer is stupid, they can't possibly think to share ideas and learn from each other in online communities, therefore they will gladly eat the shit we slop onto their plate!
Conclusions
In this day and age it is absolutely pathetic that the video game industry which is approximating the scope of the movie industry does not have solid, free independent weekly and monthly sales numbers. If you want to check the top 20 movies, then that information is available via box office sales online, in magazines and newspapers. Books have best sellers list, the most prominent being the New York Times Bestsellers List. Television has ratings, specifcally Nielsens. Finally, music has the Billboard charts.
So why is video game data not free and available to the mass public? What else is there to hide besides viego companies who regularly churn out mediocre to bad games thus deserving to fail? How is hiding numbers competitive as opposed to protective?
I myself blame the entire industry from EA, Activision Blizzard, Nintendo, Sony, Microsoft, and all other major players for colluding and putting the gun to NPD's head to stop the numbers.
Who do you blame?











