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Forums - Sony - IGN - Infamous 2: Simply Electrifying

Hands-on from the Eurogamer Expo:

inFamous 2

inFamous 2 had a demo on the show floor, but was also shown in a developer session. In both states the game looked fantastic, although the show floor demo did have a few performance issues if you wreaked too much mayhem in the world. The two things that really shone were the vastly improved melee system and the effort that’s gone into making traversing the world a better experience.

Melee is now pretty fleshed out, feeling pretty similar to Batman: Arkham Asylum. Cole has what seems to be a giant cattle prod as a weapon, and he certainly knows how to use it. Sucker Punch have clearly put a lot of effort into making the camera show off melee in a cinematic style, and each enemy you take out is accompanied by a very satisfying camera angle as you make your finishing move.

Traversal is brilliant, with the network of electric cables being vastly expanded as well as your static thrusters. Sucker Punch noted that it’s now possible to almost cross entire sections of the city without touching the ground, something that many will surely love.

Performance issues aside inFamous 2 was a lot of fun to play, and hearing Sucker Punch talk about the title really piqued my interest. They really seem to have taken criticisms of the first game on board when designing the sequel, and it shows.


 source: http://www.thesixthaxis.com/2010/10/10/eurogamer-expo-2010-round-up/



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’