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Forums - PC - Dear Blizzard, please fix Starcraft II

twesterm said:

Starcraft II is all about letting the other person make a mistake before you do.  If that mistake is not preparing for a rush, you win.  If I rush, see you've prepared for it, and then keep rushing, they win.


What league/rank are you playing on?

I just find what you said kinda... wrong (I thought that way about the game once)



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I play mostly 3vs 3 and 4vs 4... there is where rush is most overpowered... cause you seldom get help from "buddies" and even if you built a defence  you're toast.

 

The reason terrans rush better is because their basic unit has range... so more of them breaking your wall at once.

 

Also the dropship is overpowered....a small terran squad kills drones pretty fast, but if they are also healed, it's impossible to kill them with early game units.



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@ Hephaestos )

there is no way to balance rush/eco builds in 3v3 or 4v4 - Blizzard won't touch that

as for drops - that's why I have my overlords or buildings all spread out around my bases to spot the ships and snipe them or snipe the units that come out (unlike Warp Prisms Medivacs can only drop units one by one)



Hephaestos said:

I play mostly 3vs 3 and 4vs 4... there is where rush is most overpowered... cause you seldom get help from "buddies" and even if you built a defence  you're toast.

 

The reason terrans rush better is because their basic unit has range... so more of them breaking your wall at once.

 

Also the dropship is overpowered....a small terran squad kills drones pretty fast, but if they are also healed, it's impossible to kill them with early game units.

The dropship (i.e. medivac, right?) is not an early game unit, it requires three buildings that you can only build serially. If you get the medivac early you must not be doing much else.



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Hephaestos said:

I play mostly 3vs 3 and 4vs 4... there is where rush is most overpowered... cause you seldom get help from "buddies" and even if you built a defence  you're toast.

 

The reason terrans rush better is because their basic unit has range... so more of them breaking your wall at once.

 

Also the dropship is overpowered....a small terran squad kills drones pretty fast, but if they are also healed, it's impossible to kill them with early game units.

just pull away the drone, take ur unit back to defend

the very best is to move BEFORE the drop happens : "he is making a drop", i prepare turrel/some unit close to my workers line/antiair unit



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barracks -> factory -> starport

pretty fast to get running

to counter it you need either:

 

Warpgate -> Forge -> cibernetix/photon tower

or

Spawningpool -> Hive -> hydralisk den

 

if you're terran then yes it's easier, you have marines already... they should make zerglins have a little spit ability, same for protos, photon blades throwing, then yeah it'd be balanced...

 

it's pretty much just as fast.... but you need to build a couple of units after it...



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Hephaestos said:

barracks -> factory -> starport

pretty fast to get running

to counter it you need either:

 

Warpgate -> Forge -> cibernetix/photon tower

or

Spawningpool -> Hive -> hydralisk den

 

if you're terran then yes it's easier, you have marines already... they should make zerglins have a little spit ability, same for protos, photon blades throwing, then yeah it'd be balanced...

 

it's pretty much just as fast.... but you need to build a couple of units after it...

Are you like... low bronze or something?

1. You don't need Forge for Cyber.

2. You don't need ranged units against dropship, since you don't need to kill it, you need to kill the units dropped...



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Hephaestos said:

barracks -> factory -> starport

pretty fast to get running

to counter it you need either:

 

Warpgate -> Forge -> cibernetix/photon tower

or

Spawningpool -> Hive -> hydralisk den

For zerg it's more like, 

Spawning pool -> Baneling's nest. Slaughters the marines, speedlings clean up.


No offense, but if you're new to the game or haven't yet learned how to play reasonably well (not asking for pro level here, but at least platinum), you shouldn't really be criticizing the balance of the game. Seems like what I'm seeing all over this thread.


As for 3's / 4's, yeah, if by "rushes" you mean early timed pushes, it's definitely powerful. I taught my (~gold level) friends build orders for each race for nasty ~6min timed pushes (4min real time). Once we got the hang of it, all playing random, we've crushed nearly every opponent we've come across, players who are far better individually than we are (though I'm high diamond).

But then, was Starcraft 1 any different? Can't say I've seen too many 3v3 / 4v4's, so I dunno



RageBot said:
twesterm said:
 

Starcraft II is all about letting the other person make a mistake before you do.  If that mistake is not preparing for a rush, you win.  If I rush, see you've prepared for it, and then keep rushing, they win.


What league/rank are you playing on?

I just find what you said kinda... wrong (I thought that way about the game once)

I'm silver (just recently promoted from bronze and ranked 3 in silver actually ) but that came from my diamond buddy.

If you're a better player, the other person will make a mistake first.  When they make that mistake, take advantage of it.

He isn't saying hold of on attacking, he's saying pick and choose your battles and don't be greedy.



c0rd said:
Hephaestos said:

barracks -> factory -> starport

pretty fast to get running

to counter it you need either:

 

Warpgate -> Forge -> cibernetix/photon tower

or

Spawningpool -> Hive -> hydralisk den

For zerg it's more like, 

Spawning pool -> Baneling's nest. Slaughters the marines, speedlings clean up.


No offense, but if you're new to the game or haven't yet learned how to play reasonably well (not asking for pro level here, but at least platinum), you shouldn't really be criticizing the balance of the game. Seems like what I'm seeing all over this thread.


As for 3's / 4's, yeah, if by "rushes" you mean early timed pushes, it's definitely powerful. I taught my (~gold level) friends build orders for each race for nasty ~6min timed pushes (4min real time). Once we got the hang of it, all playing random, we've crushed nearly every opponent we've come across, players who are far better individually than we are (though I'm high diamond).

But then, was Starcraft 1 any different? Can't say I've seen too many 3v3 / 4v4's, so I dunno

If you're playing with people in you know in 2v2, 3v3, and 4v4 games and have a strategy you should always win because even though you're playing in a set team you'll still play against people that are playing in random teams.